Is there a mmo equivalent of the fediverse?
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dark_arc@social.packetloss.ggreplied to Guest on 2 Feb 2025, 03:45 last edited by
Not really AFAIK. It's a hard thing to create because ... how do you stop people from just saying they have max levels and joining any other server with max levels (?)
You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what's considered cheating.
If you don't have that shared state... Arguably any game where you can host your own servers can be a federated mmo.
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majorhavoc@programming.devreplied to Guest on 2 Feb 2025, 04:26 last edited by
There's been talk of linking Luanti servers with Stargates. I'm not aware of anyone having a working mod for it but it should be doable.
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neon_nova@lemmy.dbzer0.comreplied to Guest on 2 Feb 2025, 04:48 last edited by
That would actually be really cool. If there were a federated mmo, I’d play it. Well play it assuming it’s fun.
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catloaf@lemm.eereplied to Guest on 2 Feb 2025, 05:07 last edited by
Does this count? https://modrinth.com/mod/fedicraft
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drkt@scribe.disroot.orgreplied to Guest on 2 Feb 2025, 05:47 last edited by
Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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kolanaki@pawb.socialreplied to Guest on 2 Feb 2025, 06:14 last edited by
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
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kittenzrulz123@lemmy.blahaj.zonereplied to Guest on 2 Feb 2025, 06:22 last edited by
There are decentralized MMOs but I dont belive any of them federate
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drkt@scribe.disroot.orgreplied to Guest on 2 Feb 2025, 06:29 last edited by
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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sergio@slrpnk.netreplied to Guest on 2 Feb 2025, 06:31 last edited by
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
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drkt@scribe.disroot.orgreplied to Guest on 2 Feb 2025, 06:32 last edited by
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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3dmvr@lemm.eereplied to Guest on 2 Feb 2025, 07:56 last edited by
I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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chicken@lemmy.dbzer0.comreplied to Guest on 2 Feb 2025, 10:36 last edited by
One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.
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drspod@lemmy.mlreplied to Guest on 2 Feb 2025, 13:32 last edited by
I'm trying to figure out what that looks like. So you mean they're just peer to peer? I'd be interested to see one of those, sounds cool.
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drspod@lemmy.mlreplied to Guest on 2 Feb 2025, 13:37 last edited by
I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
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icastfist@programming.devreplied to Guest on 2 Feb 2025, 14:56 last edited by
At that point, it wouldn't be much different from games that simply allow anyone to host their own servers
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icastfist@programming.devreplied to Guest on 2 Feb 2025, 15:01 last edited by
He probably meant private servers. WoW has tons of private servers, for instance.
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povoq@slrpnk.netreplied to Guest on 2 Feb 2025, 15:14 last edited by
Federation of servers has been extensively discussed for Veloren, but the problem is that player characters are currently tied to the server they are on (contrary to player accounts) and that the developers are concerned about the potential havok to the simulated economy that players moving between servers could cause.
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povoq@slrpnk.netreplied to Guest on 2 Feb 2025, 15:15 last edited by
Vircadia is a kind of VR mmo that is federated.
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nokturne213@sopuli.xyzreplied to Guest on 2 Feb 2025, 15:21 last edited by
I started single player, but recently decided to try multiplayer and was surprised I had to create a new character. And as I was thinking about it the economy did come to mind.
Maybe something like FFXIV could be done where you can swap servers, but unlike FFXIV you cannot buy/sell/trade?
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shnizmuffin@lemmy.inbutts.lolreplied to Guest on 2 Feb 2025, 15:42 last edited by
I think this just makes hyperlinks that lead to fediverse servers open in the user's preferred client, falling back to the browser.
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