Is there a mmo equivalent of the fediverse?
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Growing up I used to play aqworlds and it was super common in my online friend group at the time for everyone to host their own private servers on their own websites, once I got into the fediverse and webhosting again, I was reminded of it and it got me thinking how cool it would be to have a browser 2d mmo where people hosted their own servers.
Is there a game that implements activityhub at all? Like where server chat can be read and sent from something like mastodon.
I realize this is a stretch and something like this doesn't make sense or exist, just curious.
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[email protected]replied to [email protected] last edited by
Are they fediverse games at all?
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[email protected]replied to [email protected] last edited by
Veloren is in pre alpha, but it looks like anyone can host a server. I have only been playing it a little and still unsure about everything. It does not use Activity Pub so it is not federated, but it is decentralized.
There is a small community for it. [email protected]
And it is available on Windows/Linux/macOS.
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[email protected]replied to [email protected] last edited by
Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
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[email protected]replied to [email protected] last edited by
Mention of AQWorlds and private servers? What year is this! Were you a lurker or member of the CE forum or Stylin-on.me?
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[email protected]replied to [email protected] last edited by
Not really AFAIK. It's a hard thing to create because ... how do you stop people from just saying they have max levels and joining any other server with max levels (?)
You can do the private server thing but the federation of them is where things get messy because different operators could set different rates of gain on different materials and have different standards on what's considered cheating.
If you don't have that shared state... Arguably any game where you can host your own servers can be a federated mmo.
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[email protected]replied to [email protected] last edited by
There's been talk of linking Luanti servers with Stargates. I'm not aware of anyone having a working mod for it but it should be doable.
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[email protected]replied to [email protected] last edited by
That would actually be really cool. If there were a federated mmo, Iโd play it. Well play it assuming itโs fun.
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[email protected]replied to [email protected] last edited by
Does this count? https://modrinth.com/mod/fedicraft
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[email protected]replied to [email protected] last edited by
Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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[email protected]replied to [email protected] last edited by
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
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[email protected]replied to [email protected] last edited by
There are decentralized MMOs but I dont belive any of them federate
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[email protected]replied to [email protected] last edited by
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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[email protected]replied to [email protected] last edited by
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
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[email protected]replied to [email protected] last edited by
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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[email protected]replied to [email protected] last edited by
I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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[email protected]replied to [email protected] last edited by
One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.