PSN Is Still Down After 14 Hours And No One Knows Why
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As of about an hour ago, it is back up
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They gave out Wipeout and infamous for free out of that, I got a lot of play time out of those two games.
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I don't disagree completely, but it's not as easy as you think. We're not talking about server in the sense of a headless game client that will coordinate a match, we're talking about a whole infrastructure of micro services and a web of communications and APIs just to get a basic authentication working. Not to mention possibly encrypted hard coded addresses to contact. That being said I 100% agree that before a game is abandoned a plan should be put in place to allow people to keep playing it, even if it's complicated and cumbersome to setup, or even if it's as crude as removing authentication entirely.
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Sony’s uptime delusions crumbling faster than a PSN auth server. Fourteen hours of radio silence while charging for the privilege of digital serfdom? Masterstroke. Remember 2011’s month-long outage? At least we got free games as consolation—now they’ll just send thoughts and prayers via shareholder memos.
”Premium service” my ass. Paywalls for multiplayer, cloud saves held hostage, and a walled garden rotting from neglect. But hey, keep funding Zuck’s yacht repairs while your PS5 gathers dust. The 2011 apology tour is dead—2025’s mantra is ”fuck you, pay more.”
Reboot the servers, Jim. Or just admit the cloud was a screensaver all along.
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I only have the one ps5. I did have a ps4 if that matters. Tried to play like 5 games this afternoon. All of them had a lock on the icon and when I tried to play it complained about PSN.
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This would basically be my reply as well. Companies are in the game to make money, and setting up all this infrastructure, not to mention maintaining it, is NOT cheap.
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It's Bohemia so like modern day Czech Republic
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I know why, but I'll never tell.
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PS4 may still be your primary console.
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That’s a single player game. You need to be online to play it?
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I’m wondering. I’ll look into that. Thanks for the heads up.
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It's the sequel to the first one, and historical accuracy was like, at the center of of that one. Your character starts off the game not knowing how to read, because in medieval Europe, literacy was not widespread and the son of a blacksmith certainly wouldn't know how to read, so books you pick up in the game are total gibberish until you learn to read.
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That was the case for me when I got my PS5, I had to manually set the PS5 to being the primary, even though I didn't even own the PS4 any more.
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I’ve been playing so much kingdom come deliverance 2 that I didn’t even notice PSN being down.
If you like RPGs try it.
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It's like the anti pirating software. Drm? Can't tell if I own it or not.
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The cloud is just someone else's computer.
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Your math needs some work…
2025 - 2011 = 14
2011 + 6 = 2017
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You're mixing stuff up, the direct connect for multiplayer where you put the IP has nothing to do with authentication that he's talking about. Whenever you open up a multiplayer game it will authenticate yourself with PSN using the account you have on the playstation, then if your authentication succeeded it will authenticate with the game service-servers which will reply with stuff like your progression in the game, whether someone has sent you a message or a friend request, etc. Modern games are a platform in and of themselves, essentially they have an entire Discord on steroids internally which you're using before, during and after playing online matches. If the PSN is down you can't authenticate with those servers... I mean, they could allow you to login using username and password, but that's: 1 not needed since the PSN is almost never down and 2 probably against some TOS from Sony for you to release games on their platform. So if the PSN is down you would not be able to get into the main screen for multiplayer anyways, so there's no place where you could input the IP for the game-server you want to connect to.
I'm not defending the system, but it is what it is, games have organically evolved to have all of these social features which people do use and like, it makes sense that Sony won't allow you to go over them and authenticate directly with the game specific service-servers and it makes sense that if you're relying on all of that for login you also rely on it for matchmaking (which is where the IP would come in place). Could it be better? Sure, but there's no incentive for it to be, PSN is rarely down and games (at least large ones) take forever to be sunset, and by that time there are almost no people playing them anyways.
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I'm not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur's Gate 3, online, regardless of this downtime. It wasn't organically that we arrived here. It's objectively worse.