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  3. What are some old games that are hard to revisit, because a more modern and superior version exists?

What are some old games that are hard to revisit, because a more modern and superior version exists?

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  • skulblaka@sh.itjust.worksS [email protected]

    Perfect Dark, on the other hand, totally still holds up today in my opinion, and there's a decompilation project that works great on PC and Steam Deck.

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    wrote on last edited by
    #115

    I love love love perfect dark. But it's uhhh it does not hold up. The campaign starts fairly strong and craters pretty quick. It really feels like they just weren't able to really... Finish the game when it came out.

    Also, like GoldenEye, a huge component of Perfect Dark was multiplayer.

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    • ? Guest

      I recently finished playing Breath of the Wild and declared it as one of my favorite games ever played. I just started Tears of the Kingdom, and it feels like I may not go back to BOTW, which is crazy that I could consider it one the best experiences ever, and also feel like I may never play it again so shortly after beating it. TotK seems to have everything in BotW and more, with quality of life changes on top of it all.

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      wrote on last edited by
      #116

      Totk is.. more of an expansion/dlc than a sequel. Even the intro has near identical beats. The map is literally re used.

      Fun game still.

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      • V [email protected]

        I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

        Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

        But Stardew Valley does so many things that it is easier to revisit.

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        wrote on last edited by
        #117

        Call of Duty: World At War Zombies

        Every map in WaW zombies has been re-released at least twice. WaW zombies is cool because of how simple and barebones it is, but holy fucking hell that game was not coded for any sort of melee combat. The zombie bodies are so damn large, according to their hit boxes. Try to run past them but brush up against their pinky? Guess you’re done. Also for some reason the co-op splitscreen is not split vertically, and it’s not split horizontally, each of the two players just gets a quarter of the screen in a tiny box. Who knows why.

        I love it to death but it’s real hard to go back to it.

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        • V [email protected]

          I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

          Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

          But Stardew Valley does so many things that it is easier to revisit.

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          wrote on last edited by
          #118

          007 games. But the N64 soundtrack was great.

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          • M [email protected]

            Old XCOM also likes to bend you over and fuck you over a lot. And that's the way we liked it!

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            wrote on last edited by
            #119

            I will say that new XCOM can be good at that too. It really is the most important part and I'm glad they didn't leave it out of the remake!

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            • missinginteger@lemm.eeM This user is from outside of this forum
              missinginteger@lemm.eeM This user is from outside of this forum
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              wrote on last edited by
              #120

              The IV and EV system in Gen II is the same as in Gen I.
              The "mordern" EV and IV system that's being used today was introduced in Gen III with Ruby and Sapphire.

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              • V [email protected]

                I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                But Stardew Valley does so many things that it is easier to revisit.

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                wrote on last edited by
                #121

                I can't even leave the starting room of the original System Shock. So glad the remake updated the controls.

                I did manage to finish System Shock 2, but the "puzzles" are just RNG, so I'm hoping the remaster changes that and maybe even fixes the ending.

                V flagstaff@programming.devF 2 Replies Last reply
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                • C [email protected]

                  Goldeneye. Revolutionized the FPS genre at the time. Nigh unplayable now. Tried recently using both NSO and on an original N64, it just hasn't aged well when compared to something modern.

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                  wrote on last edited by
                  #122

                  With the N64, it helps if you can hook it up to a TV from around that era too. Games like Goldeneye look terrible on a modern LCD. I had that experience myself - "Man, I know I'm used to modern games now, but I don't remember these games looking this shitty". Then I dragged out my old CRT and hooked it up, and instantly it was "Now this is how I remember these games looking like".

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                  • S [email protected]

                    OK, maybe a slight twist, but Left 4 Dead absolutely sucks vs. Left 4 Dead 2. Want L4D? Fine. Play it inside L4D2 with better guns and zombies.

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                    wrote on last edited by
                    #123

                    Oof, can not agree. I found the first one being much easier to palate, not having any of those sections where you have to collect a bunch of items into another item. Like fueling the car in the mall. Absolutely frustrating trash.

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                    • jakobfel@retrolemmy.comJ [email protected]

                      Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.

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                      wrote on last edited by
                      #124

                      re-released duology is objectively superior

                      do you mean the "doom 1 + doom 2" on steam? because if so, oh boy are you gonna love gzdoom
                      https://zdoom.org/downloads

                      jakobfel@retrolemmy.comJ 1 Reply Last reply
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                      • B [email protected]

                        I grew up playing King's Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn't age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn't do anything. I'm sure they were great games for their time but I just couldn't get into them.

                        More recently, I bought the collection on steam. I'm not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don't miss picking up an item you'll need later on or you might get eaten by a yeti or something.

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                        wrote on last edited by
                        #125

                        I cut my teeth on Space Quest 1 and Kings Quest 3. Not only was the very spefic vocabulary a pain but so many solutions were a dead end trap.

                        I remember in Space Quest if you typed use [item] it would give you a message about not being a simple 2 word game and tell you to say use [item] on [thing]. It required that format.

                        Then halfway through the game the solution to one puzzle is use glass. Not use glass on laser. I has figured out the puzzle right away but it took me days to get the right wording.

                        Those games have not aged well.

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                        • ? Guest

                          I actually really like OG Dooms just as much as the new ones. I didn't play either until just a few years ago so no nostalgia. They are very different and so I don't feel like they step on each other's toes too much.

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                          wrote on last edited by
                          #126

                          I agree. Doom 1 and doom 2 are like exactly the same fun level as Doom Eternal, just in a different way.
                          Tbh I didn't like "Doom (2016)" that much. I'm sure when it came out it was amazing considering doom 3 was the most recent thing, but I played Doom Eternal first and compared to the FUN of eternal, it just doesn't stand up to the "rip that guy in half then latch on that demon with a flaming chain on my double barreled shotgun so I can use a Lazer balista to shoot that other demons head off while in midair to go chainsaw the flying meatballs eyesocket"

                          grrgyle@slrpnk.netG 1 Reply Last reply
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                          • B [email protected]

                            Literally if you're playing on the original NES controllers made in a time before Nintendo understood the importance of erganomics. The corners dug into hands and even the buttons wore at fingers and I say that as someone who has naturally thick callouses.

                            Iirc, they didn't even have the satisfying button press mechanism most buttons have these days where the button resistance drops as you pass the threshold of a "press". And many games involved mashing or holding buttons. Like it was painful to watch my daughter try playing SMB and not just hold the B button to constantly run.

                            They were iconic but I prefer to see them than use them.

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                            wrote on last edited by
                            #127

                            There is a lot of truth to this old commercial.
                            https://m.youtube.com/watch?v=y5DpaCvoCn0

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                            • M [email protected]

                              Old XCOM also likes to bend you over and fuck you over a lot. And that's the way we liked it!

                              H This user is from outside of this forum
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                              wrote on last edited by
                              #128

                              Ah yes. Land Skyranger, open door, sectoid throws grenade into Skyranger. Evac with one survivor. Good times.

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                              • D [email protected]

                                I can't even leave the starting room of the original System Shock. So glad the remake updated the controls.

                                I did manage to finish System Shock 2, but the "puzzles" are just RNG, so I'm hoping the remaster changes that and maybe even fixes the ending.

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                                wrote on last edited by
                                #129

                                I just played the original System Shock and System Shock 2. Incredible games.

                                I saw the trailer for the remake for the first one and wanted one last memory before I get my mind blown.

                                D 1 Reply Last reply
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                                • S [email protected]

                                  OK, maybe a slight twist, but Left 4 Dead absolutely sucks vs. Left 4 Dead 2. Want L4D? Fine. Play it inside L4D2 with better guns and zombies.

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                                  wrote on last edited by
                                  #130

                                  There's something different between the two that I can't put my finger on. Like everything feels a lot more solid?

                                  I personally have a lot more memories of L4D and it's cast of characters over L4D2.

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                                  • V [email protected]

                                    I just played the original System Shock and System Shock 2. Incredible games.

                                    I saw the trailer for the remake for the first one and wanted one last memory before I get my mind blown.

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                                    wrote on last edited by
                                    #131

                                    The remake for the first game is so actuate to the original, you can use the old walk though guides to beat it.

                                    You could tell the ending was cut short for time with SS2. It would if they took some creative liberties to bring ti closer to what it was originally suppose to be.

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                                    • V [email protected]

                                      I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.

                                      Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.

                                      But Stardew Valley does so many things that it is easier to revisit.

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                                      wrote on last edited by
                                      #132

                                      Halo MCC version over the original.

                                      I saw Halo running on a classic Xbox and tried to play with the clunky Xbox controller. Couldn't do it. Everything looked so low res and blurry.

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                                      • ? Guest

                                        I couldn't ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.

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                                        wrote on last edited by
                                        #133

                                        And I'm from the other end where I came from Morrowind and couldn't get into Oblivion because it was so generic compared to the earlier game. Monsters leveling to the character made it so safe.

                                        I remember when the monster that was spawning everywhere changed type I knew I had leveled up.

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                                        • simple@lemm.eeS [email protected]

                                          Honestly, Diablo 2. It's a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.

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                                          wrote on last edited by
                                          #134

                                          This is kind of the opposite for me. I didn't try the original Diablo until long after playing plenty of more modern arpgs. While it's very rough around the edges compared to current titles, I feel like it has something unique that later games lost - even D2. I think it's the combo of your character feeling underpowered, like not much more than a normal person immersed in a world of otherworldly horrors; the way the darkness and aesthetic really comes together to create an atmosphere; and the slower, crunchier gameplay.

                                          Pretty much all newer games put way too much emphasis on letting you play essentially a Marvel-style superhero who fills the screen with bright lights, and more more more numbers go up.

                                          But then again I guess I have to admit I still spend more time playing the newer games.

                                          grrgyle@slrpnk.netG 1 Reply Last reply
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