Anon takes shots at Donkey Kong
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You fucking idiot
You absolute baffoon
Donkey Kong Country let 2nd player play at the same time as you
Wait, I thought you were only able to tag out or were forced to swap on death. Did me and my brother spend all that time taking turns when it was actually true co-op!? (Tbf, I was always Donkey, so this is more of a "him problem", but still!)
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Your boos mean nothing, I've seen what makes you cheer.
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Idk, I think the game was pretty sick
I have a solid memory of my roommate and I hitting Mine Cart Madness, and when I finally made it through we whooped and hollered so much the upstairs neighbor got mad and came down to shush us, at 4 PM on a Saturday
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It looked pretty good for the time. Couldnt do real time 3D rendering and also be fast (StarFox was truly 3D; but iirc also ran at like 15fps and had to use a special chip in the cart to do that), so they compromised with sprites made from pre-rendered 3D models.
It also had great level design and memorable music.
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sega kid
shitty game takes
Many such cases
Sonic the Hegehog wasn't fun. Good art direction, great music; terrible level design that very often countered the premise of "going fast." I never found them enjoyable and find it crazy how big the series is, even though most games in the franchise are said to be garbage even by Sonic fans.
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Wait, I thought you were only able to tag out or were forced to swap on death. Did me and my brother spend all that time taking turns when it was actually true co-op!? (Tbf, I was always Donkey, so this is more of a "him problem", but still!)
Oof, I might be the fool thinkong of DKC 2
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Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD
Refresh rate, contrast. LCDs couldn't really match them until the 2010sglances at Sharp Aquos 1080p LCD TV from 2007 currently in living room
still works really well
fucking 80 lbs
wrote last edited by [email protected]Bad viewing angles, poor contrast ratios, poor refresh rate and poor display speed.
I was not saying that they were non existent or unreliable. The technology was just poor at that time and beaten by Plasma displays in those areas
Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time.
Edit: I was reading on wikipedia... they work like those plasma globes!
Plasma displays were affected by screen burn-in where as LCDs typically are not.
Also it seems like on Contrast ratio plasma still is not beaten by LCD displays
Though there are a lot of LED backlight technologies that help. Such as being able to only run a portion of the backlight for a given area.
For a while there were also Dual Layer LCD panels. They would effectively use one layer of LCD to control color and another to try to control brightness / prevent light bleed through. I think those are obsolete for the most part now.
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It looked pretty good for the time. Couldnt do real time 3D rendering and also be fast (StarFox was truly 3D; but iirc also ran at like 15fps and had to use a special chip in the cart to do that), so they compromised with sprites made from pre-rendered 3D models.
It also had great level design and memorable music.
You could start Starfox without the extra chip if you did some trick with the cartridge, but there were big black bits on the screen or something? It sorta worked but it sucked. I can't remember any more details than that.
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has Diddy
Well at the time he was going by Puff Daddy
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I'd say those were solid games, but not great.
Rare games just had this style that made everything feel a little off.
Like eating a Subway sandwich. The ham doesn't just taste like ham; it tastes like ham + Subway. The turkey tastes like turkey + Subway. Banjo-Kazooie was the worst about this. It just had so much of this extra "Rare" flavor on top of it.
And like, you don't notice it at first until you try the breakfast sandwich, and when that tastes like egg + Subway, you can't eat there anymore because that's all you can taste.
... that "style" is what makes modern games suck. They lack that authenticity. Rare's games had personality.
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I played Donkey Kong Country on a Gameboy Colour (I had a SNES but never got the SNES version) and I thought it was one of the best games ever
still remember tryin to get past that mine cart level lol
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Sonic the Hegehog wasn't fun. Good art direction, great music; terrible level design that very often countered the premise of "going fast." I never found them enjoyable and find it crazy how big the series is, even though most games in the franchise are said to be garbage even by Sonic fans.
For kids with very strict religious parents, sonic is the coolest media they are allowed to consume. Anything cooler than sonic would be satanic.
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For kids with very strict religious parents, sonic is the coolest media they are allowed to consume. Anything cooler than sonic would be satanic.
Hmmm...
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I mentioned Goldeneye.
Yeeeeeaaaaaauuuhhhhhh but then you paired it with Diddy Kong Racing. Replace that with Perfect Dark and then you're valid.
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Yeeeeeaaaaaauuuhhhhhh but then you paired it with Diddy Kong Racing. Replace that with Perfect Dark and then you're valid.
Diddy Kong Racing is a masterpiece. I don't think you played it all the way through.
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... that "style" is what makes modern games suck. They lack that authenticity. Rare's games had personality.
Modern games don't suck. That's a silly thing to say.
Rare's N64 platformers especially wouldn't hold up today.
Go play DK64 today and tell me it's better than a modern game. But you have to play it all the way through, all the bullshit repetitive item collection, going through the same rooms with every character to get every boring banana.
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In that era you had CRTs or Rear Projection TVs.
Rear Projection was bigger (55" 4:3) but often times was susceptible to burn-in and had a worse quality picture compared to a CRT
Before LCDs it was plasma which until the the late 2000s had more technical advantages over LCD
Refresh rate, contrast. LCDs couldn't really match them until the 2010s
(I never had a plasma display though so I don't fully understand plasma)DLP was a thing and could get up to and over 80" while maintaining quality but DLP could not be wall mounted as they were quite big like rear projection screens
Rear projections are 3 crts in a trench coat.
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Bad viewing angles, poor contrast ratios, poor refresh rate and poor display speed.
I was not saying that they were non existent or unreliable. The technology was just poor at that time and beaten by Plasma displays in those areas
Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time.
Edit: I was reading on wikipedia... they work like those plasma globes!
Plasma displays were affected by screen burn-in where as LCDs typically are not.
Also it seems like on Contrast ratio plasma still is not beaten by LCD displays
Though there are a lot of LED backlight technologies that help. Such as being able to only run a portion of the backlight for a given area.
For a while there were also Dual Layer LCD panels. They would effectively use one layer of LCD to control color and another to try to control brightness / prevent light bleed through. I think those are obsolete for the most part now.
Plasma displays had 2 problems though (besides cost) They were heavier than LCDs and their backlights would dim over time
Plasmas dont have backlights, they worked similar to oled.
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It wasn't that bad, but it was absolutely overrated.
Good soundtrack though. -
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Even 4chan can't deny how good the soundtrack is