Anon loves The Lord of the Rings
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I think immortal gates of pyre is shaping up to be one!
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There are too many to mention.
MechWarrior 2
Dragon Age: Origins
Daggerfall
Clair Obscur: Expedition 33
Baldur’s Gate 3
The Longest Journey
Dark Souls
Civilization 2 & 4
Alpha Centauri
The Outer Wilds
Fallout 1 & 2
Alien: Isolation
Super Mario Bros. 3
Death Stranding
Doom (1993)
Phasmophobia
Psychonauts
X-Com: UFO Defense
The Witcher 1 & 3
Disco ElysiumI like your taste. These are some bangers lol.
If you haven't, you should play Armored Core 6. It's a FROM game, and it feels like one, in all the best ways.
But it's also a mech game, and it feels like one, in all the best ways! Every button assaults your enemy, every motion feels fluid, fast, effortless - or huge, heavy, clunky - your mech is your mech, and many thoughtful builds can become OP. The customization is bananas. And yet - some fights will remain challenging.
With all sincerity, easy 10/10 game for me, I proceeded from NG -> NG+ -> NG++ directly, which is a first for me and I'm an oldish dude. AND I felt thoroughly rewarded by the end of NG++. It's a literal perfect game, just unreasonably fun and well-crafted.
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This post did not contain any content.wrote on last edited by [email protected]
Undertale and Deltarune.
Dwarf Fortress.
Ultima 1-7 and 8 partially.
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I’ve spent way more time in MMOs than I’d care to admit, but if you think FF11 didn’t have a grind you can check the millions of old posts about it on Reddit for a reminder.
Look at the RPGs people love, none focus on the grind. It’s because grinding does not benefit gameplay and only drags out playtime.
wrote on last edited by [email protected]Having played other MMOs does not make you qualified to have an opinion on a game you've never played. FFXI does have a grind, but it is unlike any other MMO out there. The intensity of trying to time your weapon skills and magic to land at exactly the right time, the dance-like coordination with your teammates, the variety of enemy strengths and weaknesses, learning a basic programming language to write macros and having them work flawlessly in a pinch - everything about it is exciting and you have to be at the top of your game to succeed. Every single mob fight feels like a boss battle and every kill is a win. Top that with some of the best writing of any Final Fantasy game and it's a winning combination and technical marval that I cannot believe was achieved in 2003.
You may as well be saying that Dark Souls is nothing but a grind, but you're missing that the grind is the fun part.
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I'd argue there isn't one. Not on the scale of LotR. It cannot be overstated how unlikely it was that it happened the way it did.
World of Warcraft was a LOTR moment for me, thousands of hours of different content in a fantastic world. The extensions killed it ofc.
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Minecraft before the Microsoft acquisition.
I don't really know Minecraft before the acquisition. Is it really that much different?
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There are too many to mention.
MechWarrior 2
Dragon Age: Origins
Daggerfall
Clair Obscur: Expedition 33
Baldur’s Gate 3
The Longest Journey
Dark Souls
Civilization 2 & 4
Alpha Centauri
The Outer Wilds
Fallout 1 & 2
Alien: Isolation
Super Mario Bros. 3
Death Stranding
Doom (1993)
Phasmophobia
Psychonauts
X-Com: UFO Defense
The Witcher 1 & 3
Disco ElysiumHalf Life?
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Half-life.
Yeah this is it for me. Half Life was such a technical marvel and a step change in story telling through gaming.
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I don't really know Minecraft before the acquisition. Is it really that much different?
Secret Friday updates used to drop with new features that weren't documented and just got to explore and find them.
I remember updating singleplayer to find cacti added and placing a bunch under a railway tunnel to stop mobs. (They updated the physics to break them when adjacent to another block patch or two later)
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There are too many to mention.
MechWarrior 2
Dragon Age: Origins
Daggerfall
Clair Obscur: Expedition 33
Baldur’s Gate 3
The Longest Journey
Dark Souls
Civilization 2 & 4
Alpha Centauri
The Outer Wilds
Fallout 1 & 2
Alien: Isolation
Super Mario Bros. 3
Death Stranding
Doom (1993)
Phasmophobia
Psychonauts
X-Com: UFO Defense
The Witcher 1 & 3
Disco ElysiumThanks for mentioning Alien: Isolation! It’s my favorite game. After many years, I’m finally attempting a silent Nightmare low% run! I’m almost done with M16. Cheers!
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And that's before you start talking about modding the game.
The amount of mods for this game is insane. From simple QoL stuff through to full expansions.
No replay of the game ever has to be the same.
Do people ever do total conversion modifications anymore? Are there any Stardew Valley mods that turn it into something totally different?
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Secret Friday updates used to drop with new features that weren't documented and just got to explore and find them.
I remember updating singleplayer to find cacti added and placing a bunch under a railway tunnel to stop mobs. (They updated the physics to break them when adjacent to another block patch or two later)
Neato. Thank you!
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Without a doubt the Witcher games, and Baldur's Gate 3. Probably Dragon Age too, but I haven't played those.
Just a side note I wouldn't necessarily put Witcher 1 on the same pedestal as witcher 2 and 3. You could enjoy it, thematically and story wise it's spot on Witcher, but it's pretty klunky mechanically speaking and really shows its age. 2 and 3 are Fantastic in every way though. I hear they're potentially remaking 1 and I'm all for it if it's in a style similar to 2 or 3.
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Definitely not 2. Not for lacking of passion, though. They just didn’t pull it off.
Interesting take, what did 1 have that 2 didn't? As someone who enjoyed 1 a lot, I found 2 to be a much more fun experience. 1 felt klunky for me mechanically speaking and just didn't age well. Thematically and character wise I'd say they're of similar quality for sure.
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Just a side note I wouldn't necessarily put Witcher 1 on the same pedestal as witcher 2 and 3. You could enjoy it, thematically and story wise it's spot on Witcher, but it's pretty klunky mechanically speaking and really shows its age. 2 and 3 are Fantastic in every way though. I hear they're potentially remaking 1 and I'm all for it if it's in a style similar to 2 or 3.
Nah, Witcher 2's combat was an improvement, but still bad enough I know multiple people who gave up due to seemingly impossible fights.
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It's not a trilogy, but I gotta preach the good word of Ender Lilies: Quietus of the Knights. If you enjoy 2D metroidvania style games it's top notch.
The game just drips in atmosphere. The environments are beautifully drawn and designed, characters and enemies are animated well and the music just wraps everything up in a nice bow. It's a melancholy game and it literally made me cry at points and I'm not the type to tear up often when playing games.
The game can be challenging at times, but I wouldn't say significantly so. I would say Hollow Knight is more challenging than this game especially with some of the end game content that that game has.
The game is worth full price, but it goes on sale pretty regularly and probably is right now with the summer sale on Steam.
There's also a sequel out now called Ender Magnolia. I haven't played it yet but I will eventually.
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No Man's Sky. Fight me.
Talk about a game with an amazing redemption ark. I played it on release, realized how shallow it was and put it down after maybe 5 or 6 hours. Fast forward a year or so and I heard it had significant updates. I was amazed when I picked it back up.
I play it again every year or so and am always impressed that they keep adding things to this game. Such a rare occurrence that a game that flopped so hard could really turn it around.
It's not a 10/10, but to call it anything but a labor of love would be unfair to the developers at Hello Games, including Sean Murray. That man received a ton of shit on the release of the game but didn't take his money and run. Last I checked he's still there and that says something to the character of that group in my eyes.
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A lot of folks are listing their favorite games but this is the one that truly fits.
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Unusually long development time by a studio known for DnD-simmiliar RPG games getting the next installation for the series that defined the genre.
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Cast voice actors for several years, ones that are still playing their characters on a variety of platforms.
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Just chock filled references to DnD lore, cute in-jokes, and faithful updates on old characters.
Everyone involved clearly loved it!
Part of the reason development took so long was due to them using early release for the right reasons. They listened to the player base and changed the game based on feedback from the fans
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Age of Empires 2, despite being Microsoft owned, is easily one of the best strategy games of all time and has very clearly stood the test of time. It's over 25 years old and people kept playing it a lot even before the HD remakes. I remember reading that the folks that made the 1st game often had to choose between "actual history or hollywood history" for some details, often going for hollywood because it made for a more fun experience.
I suspect Factorio might stand the test of time as well, and it's clearly something made by someone who really understands the medium. I haven't begun my factory yet.
Factorio is crack, the space age expansion also is great.