Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers
-
To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.
wrote on last edited by [email protected]::: spoiler spoiler
sdgfasfasfsadfasfsa
::: -
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::16 is absolutely not turn based, I'm not sure where you got that idea.
-
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::It's not turn based, but even though it's on PC, the launch momentum can often be extremely important to a game's long tail of sales. A delayed release on PC can sometimes poison the well.
-
16 is absolutely not turn based, I'm not sure where you got that idea.
wrote on last edited by [email protected]::: spoiler spoiler
sdgfasfasfsadfasfsa
::: -
This post did not contain any content.
Baldur‘s Gate 3, too, and the free turn-based updates for PoE.
-
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::Haha no worries, enjoy your coffee!
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
Or a FFX remake
-
This post did not contain any content.
I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
They could pull a Dragon Age: The Veilguard and change directions 6 times during development.
-
This post did not contain any content.
I mean the tactics and 9 remake are still coming.
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it's not clear it will be the massive revenue generator those games are. And that's the goal for mainline FF.
That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I'd be very surprised if FF17 returned to turn-based for that reason alone.
-
This post did not contain any content.
Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.
-
This post did not contain any content.
If anyone wants/needs a turn-based Fantasy/Strategy/RPG game in their life, take a look at Age of Wonders.
-
Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.
I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.
-
I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.
I'd argue XII was turn based too, it just let you move while the ATB gauge filled.
Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.
-
This post did not contain any content.
Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.
-
Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.
FF16 was a very long CFI movie with interactive cytscenes.
-
I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.
wrote on last edited by [email protected]I played FFX for like, 20 hours give or take. The combat wasn't so obnoxious in that games like previous ones. But then I got to the Seymour Wedding part, what I can only describe as "the part where you must defeat all these enemies in order with no save points in between and if you werent prepared with 30 billion healing items and Lulu (the GOAT) gets killed, your game is basically softlocked" part. Beat that (thank you savestate scumming) and was already not having fun but that cutscene at the end of that part was frustrating to me. It felt like every character was acting extremely out of character, except maybe Seymour, and it was at that point that I decided I wasn't having fun anymore and didn't really care enough to try to potentially suffer more of that.
I really tried to like Final Fantasy. I want to like it. I just don't like that kind of gameplay experience.
But I do enjoy FF Tactics.
-
This post did not contain any content.
God wonder what dragon quest 12 is going to be like, I loved 11 so much.
-
I mean the tactics and 9 remake are still coming.
Tactics is getting more of a remaster than a remake. It's also missing a bunch of content that was added in the PSP version. Honestly I don't think it will sell terribly well.