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The Steam controller was ahead of its time

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  • A [email protected]

    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

    Definitely one of the most innovative controllers ever made.

    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

    mynameisatticus@lemmy.worldM This user is from outside of this forum
    mynameisatticus@lemmy.worldM This user is from outside of this forum
    [email protected]
    wrote last edited by
    #166

    I would love to get ahold of one for my PC. I'm hesitant to buy a used one though. Maybe one day Valve will make more or even better, make a SC2. Until then my PS5 controller will continue to serve me well

    1 Reply Last reply
    0
    • S [email protected]

      If only it wasn't made for tiny hands.

      blackmist@feddit.ukB This user is from outside of this forum
      blackmist@feddit.ukB This user is from outside of this forum
      [email protected]
      wrote last edited by
      #167

      You're an original Xbox controller kind of guy aren't you?

      From the PS4 onwards they did at least acknowledge that most people don't have tiny child-sized hands, and that most consoles are bought by adults.

      1 Reply Last reply
      1
      • F [email protected]

        Behold! The perfect controller layout, from the far future:

        ::: spoiler spoiler


        :::

        R This user is from outside of this forum
        R This user is from outside of this forum
        [email protected]
        wrote last edited by
        #168


        Can confirm. Mine is about 22 years old. Unfortunately the USB adapter isn't working anymore.

        1 Reply Last reply
        0
        • N This user is from outside of this forum
          N This user is from outside of this forum
          [email protected]
          wrote last edited by
          #169

          It actually has d-pad, it's just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it's a bit inconvenient so if you need it often, it's not the best. But it's there.

          1 Reply Last reply
          0
          • a_wild_mimic_appears@lemmy.dbzer0.comA [email protected]

            I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

            N This user is from outside of this forum
            N This user is from outside of this forum
            [email protected]
            wrote last edited by
            #170

            The touch zone is the d-pad, it's pressable and you don't need to do anything, just use it regularly

            a_wild_mimic_appears@lemmy.dbzer0.comA 1 Reply Last reply
            0
            • A [email protected]

              I wish it had a d-pad rather than the left trackpad, but otherwise yeah

              If only mine weren't broken 🥲

              N This user is from outside of this forum
              N This user is from outside of this forum
              [email protected]
              wrote last edited by
              #171

              Left trackpad is also a d-pad though

              1 Reply Last reply
              1
              • A [email protected]

                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                Definitely one of the most innovative controllers ever made.

                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                lordwiggle@lemmy.worldL This user is from outside of this forum
                lordwiggle@lemmy.worldL This user is from outside of this forum
                [email protected]
                wrote last edited by
                #172

                I still have one, but never used it.

                A 1 Reply Last reply
                2
                • R [email protected]

                  I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people's homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

                  That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

                  V This user is from outside of this forum
                  V This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #173

                  AA but having a swappable battery tray

                  Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.

                  G 1 Reply Last reply
                  2
                  • A [email protected]

                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                    Definitely one of the most innovative controllers ever made.

                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #174

                    If I wanted a console I would buy a console.

                    P F 2 Replies Last reply
                    0
                    • I [email protected]

                      If I wanted a console I would buy a console.

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #175

                      If you can get most of the games on PC, why would you buy an entire console? Just buy a controller and now you have a keyboard, mouse, And controller to cover all the different game types.

                      1 Reply Last reply
                      2
                      • B [email protected]

                        I use a steam controller everyday and it feels like my first handjob every time. Given, or received.

                        nfreak@lemmy.mlN This user is from outside of this forum
                        nfreak@lemmy.mlN This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #176

                        What a way with words LOL

                        I respect it but it's not for me. It feels very defined for one hand size in particular, thing gives me cramps.

                        1 Reply Last reply
                        0
                        • P [email protected]

                          I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

                          P This user is from outside of this forum
                          P This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #177

                          8bitdo M30. Phenomenal.

                          P 1 Reply Last reply
                          0
                          • lordwiggle@lemmy.worldL [email protected]

                            I still have one, but never used it.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #178

                            Wanna sell it ?

                            lordwiggle@lemmy.worldL 1 Reply Last reply
                            4
                            • A [email protected]

                              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                              Definitely one of the most innovative controllers ever made.

                              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                              M This user is from outside of this forum
                              M This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #179

                              I have three. One still fully packaged for when the other two die

                              1 Reply Last reply
                              2
                              • A [email protected]

                                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                Definitely one of the most innovative controllers ever made.

                                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                E This user is from outside of this forum
                                E This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #180

                                I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                                S N M sabata11792@ani.socialS D 5 Replies Last reply
                                7
                                • E [email protected]

                                  I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #181

                                  It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

                                  A E 2 Replies Last reply
                                  5
                                  • zombiepirate@lemmy.worldZ [email protected]

                                    I still cry when I remember that they were clearing them out at $5 a pop. I'll cling to mine until the day it dies.

                                    L This user is from outside of this forum
                                    L This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #182

                                    I remember the couple of times you could pick up a controller and steam link for free. And my dumbass still didn't do it 😞

                                    1 Reply Last reply
                                    0
                                    • S [email protected]

                                      It has two trackpads, which can be used as an alternative to joysticks. It's actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #183

                                      Eh I am not a big fan of the track pads, I have them on my deck and the only real useful ness for them is having them emulate a mouse in games so I can use a mouse for ui navigation instead of the joysticks or dpad. Having to constantly readjust my thumbs to keep moving in a direction and lack of ability for smooth continuos motion just makes them super impractical

                                      S 1 Reply Last reply
                                      5
                                      • A [email protected]

                                        I have one too. I love it so much. It's really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

                                        I love the TouchPads really makes it easier to control those small movements

                                        A This user is from outside of this forum
                                        A This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #184

                                        Is there some meta to using the touch pads? I never use them on my deck due to the lack of being able to have continous motion like a joystick. If I've just been using them wrong I'd love to try them out in the way that makes people rave about them

                                        E A 2 Replies Last reply
                                        1
                                        • A [email protected]

                                          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                          Definitely one of the most innovative controllers ever made.

                                          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
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                                          wrote last edited by
                                          #185

                                          I use mine everyday. Best controller I've ever bought.

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