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  3. What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

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  • T [email protected]

    Kingdoms of Amalur: Reckoning

    Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.

    S This user is from outside of this forum
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    wrote on last edited by
    #61

    The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.

    ampersandrew@lemmy.worldA T 2 Replies Last reply
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    • kolanaki@pawb.socialK [email protected]

      From recent memory: Starfield.

      I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.

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      wrote on last edited by
      #62

      Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game...

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      • S [email protected]

        The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.

        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.worldA This user is from outside of this forum
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        wrote on last edited by
        #63

        Sort of. Their funding was also tied up in the state of Rhode Island. Reckoning was purchased by 38 Studios, who were making a Kingdoms of Amalur MMORPG, and then the game was made to be in the same universe. The MMO burned through cash and never released, and the sunken studio brought Reckoning's developer down with it.

        1 Reply Last reply
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        • W [email protected]

          Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

          R This user is from outside of this forum
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          wrote on last edited by [email protected]
          #64

          Anything ubisoft makes. Or generally most things big companies make to cater biggest possible amount of people.

          B 1 Reply Last reply
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          • V [email protected]

            i still enjoyed the crap out of it. Sometimes zoning out and just running around collecting stuff is just what I need.

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            wrote on last edited by [email protected]
            #65

            I mean, that's exactly what makes it so "mid" to my mind. It's not an atrocious disaster like Gollum. It's not appalling bad, or even moderately bad. It's just mid. The shooting isn't dreadful, just dull. The map, the movement, the exploration... None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that "running around and collecting stuff" itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you're left with "Well, that sure did kill a few hours."

            Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it's just a great piece of writing. In comparison Ghost Wire is just, sort of... There.

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            • acefuzzlord@lemm.eeA [email protected]

              In my opinion ( haven't played or really seen the DLCs, so I'm just talking about base game ), Pokemon Scarlet and Violet.

              Definitely had ups and downs when I did my only playthrough. Absolutely middle of the road compared to the official games ( completed gen 3, part way through gens 4-7 ) I have played and still even middle of the road compared to some of the fan games I've played over the years.

              cracks_inthewalls@sh.itjust.worksC This user is from outside of this forum
              cracks_inthewalls@sh.itjust.worksC This user is from outside of this forum
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              wrote on last edited by
              #66

              If you're an adult Pokemon fan, these days fan-mades or rom hacks are the way to go. Nintendo/The Pokemon Company/Game Freak are pretty damn risk averse with this property, so the really cool stuff comes from fans (at least until they get the cease and desist).

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              • catzoomies@lemmy.worldC This user is from outside of this forum
                catzoomies@lemmy.worldC This user is from outside of this forum
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                wrote on last edited by
                #67

                Nier Automata

                How dare you feel this way, you scruffy-looking Nerf-herder!

                I am unhappy with your comment! But I respect it, so I hope you have a great day ahead.

                S p03locke@lemmy.dbzer0.comP 2 Replies Last reply
                10
                • quazatron@lemmy.worldQ [email protected]

                  The Halo series.

                  I like shooters, so I got the full bundle and I tried hard to like it.

                  None of the games gave me a lasting impression. The plot didn't stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was... pretty much average.

                  I was expecting something like the Half-Life series, but this wasn't it.

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                  wrote on last edited by
                  #68

                  Halo was best when it was Halo:CE played 4v4 on two linked systems, with the teams on two screens in an undersized dorm room in 2002. Alternatively, two people playing through the entire game in co-op mode and finishing at 3 in the morning.

                  Everything since then has been mid at best

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                  • W [email protected]

                    Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

                    K This user is from outside of this forum
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                    wrote on last edited by
                    #69

                    Elex 1 and Elex 2

                    1 Reply Last reply
                    3
                    • alexisfr@jlai.luA [email protected]

                      As a big fan of space sims and action RPGs, I wrote that game off when looking at reviews and how the spaceship building system and space travel were.

                      It's like they choose the worst of Elite Dangerous and mixed it with the worst parts of previous Bethesda RPGs.

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                      wrote on last edited by
                      #70

                      It always felt to me they wanted to create what star citizen is supposed to be someday (press x to doubt) and the. Looked at no mans sky and were like, we should add that too! And then realized the scope of that was ridiculous and half assed both of those parts.

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                      • R [email protected]

                        Anything ubisoft makes. Or generally most things big companies make to cater biggest possible amount of people.

                        B This user is from outside of this forum
                        B This user is from outside of this forum
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                        wrote on last edited by
                        #71

                        I disagree. Some of them are actually bad.

                        R 1 Reply Last reply
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                        • V [email protected]

                          Ghost Wire: Tokyo.

                          It sells itself on cool aesthetics, but the moment you get past that you realise it's just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of "Hey I know that anime" level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.

                          W This user is from outside of this forum
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                          wrote on last edited by
                          #72

                          Defo agree. But I will admit that the soundtrack is fire

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                          • icastfist@programming.devI [email protected]

                            How does U2 compare to UT2003/4 in multiplayer?

                            T This user is from outside of this forum
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                            wrote on last edited by
                            #73

                            It's a very different game, although it does have vehicles, so it has something in common with UT2004 in that way.

                            Unreal 2's multiplayer only has one game mode. It's kind of like capture the flag with some resource management. There are power generators that you need to take for your team in order to use vehicles. You can also capture respawn points which give your team more choices of where to respawn from.

                            You choose one of three classes when you spawn, with each class having specific weapons. You don't pick up weapons as you go.

                            There is a release of the multiplayer that's available for free here: https://xmpcommunity.com. After Epic tool all Unreal titles off of digital stores a while ago, they specifically mentioned xmpcommunity.com in a blog post as a way of still playing the game. So it has their blessing.

                            icastfist@programming.devI 1 Reply Last reply
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                            • W [email protected]

                              Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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                              wrote on last edited by
                              #74

                              Portal 1 & 2. Far too short.

                              V 1 Reply Last reply
                              1
                              • joekrogan@lemmy.worldJ [email protected]

                                The thing that gets me the most is they dont push the story forward. It felt like they said "lets slap some shit together so we can focus on competitive multiplayer"

                                sonotsugipaa@lemmy.dbzer0.comS This user is from outside of this forum
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                                wrote on last edited by
                                #75

                                I wouldn't know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.

                                Other than brand loyalty (which at this point shouldn't even exist anymore), I wonder how H:I ended up lasting years more than Concord.

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                                1
                                • W [email protected]

                                  Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

                                  harkmahlberg@kbin.earthH This user is from outside of this forum
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                                  wrote on last edited by
                                  #76

                                  Generation Zero. Primo aesthetic, sometimes well balanced, good with friends but not so much solo.

                                  M 1 Reply Last reply
                                  0
                                  • W [email protected]

                                    Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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                                    wrote on last edited by [email protected]
                                    #77

                                    Warhammer 40,000: Space Marine.

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                                    1
                                    • W [email protected]

                                      Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

                                      umbraroze@slrpnk.netU This user is from outside of this forum
                                      umbraroze@slrpnk.netU This user is from outside of this forum
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                                      wrote on last edited by [email protected]
                                      #78

                                      Every Halloween, I play this Xbox 360 (I think it's also on PC now) game called Bullet Witch.

                                      Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

                                      This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they're talking zombies. With military helmets and guns. Like, what? You don't see this every day.) There are some things that seem just not very well designed, like there's these gigantic enemies that serve as minibosses and they're a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

                                      I got this thing in the bargain bin. It's a zombie shooty game that's perfect for Halloween so that's what I use it for. That's all it does. That's all I could ask it for. And it's fine at it.

                                      S 1 Reply Last reply
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                                      • umbraroze@slrpnk.netU [email protected]

                                        Every Halloween, I play this Xbox 360 (I think it's also on PC now) game called Bullet Witch.

                                        Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

                                        This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they're talking zombies. With military helmets and guns. Like, what? You don't see this every day.) There are some things that seem just not very well designed, like there's these gigantic enemies that serve as minibosses and they're a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

                                        I got this thing in the bargain bin. It's a zombie shooty game that's perfect for Halloween so that's what I use it for. That's all it does. That's all I could ask it for. And it's fine at it.

                                        S This user is from outside of this forum
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                                        wrote on last edited by
                                        #79

                                        I love Bullet Witch and I'm still looking for a physical copy of this and Ninja Blade on Xbox 360.

                                        1 Reply Last reply
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                                        • B [email protected]

                                          I disagree. Some of them are actually bad.

                                          R This user is from outside of this forum
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                                          wrote on last edited by
                                          #80

                                          yes, but medium is the absolute best they can manage

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