What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality
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The Halo series.
I like shooters, so I got the full bundle and I tried hard to like it.
None of the games gave me a lasting impression. The plot didn't stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was... pretty much average.
I was expecting something like the Half-Life series, but this wasn't it.
wrote on last edited by [email protected]I never had an Xbox, so really only grew up playing Halo Reach (I think) co-op when I'd go to a friend's house. But I recently played through most of the halo games with a friend and I have to say, I agree. I can't remember any particular moments or scenarios, no part of the story that stands out in my mind, etc. It was fun enough to run through most of them (though we did get tired of it, which is why I said "most of the games"), and I can certainly see why for when they came out, they received the attention they did but can't say I think the reaction would be the same if it came out now or that it really holds up to the standards it seems to have set.
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Hell no, Mad Max was way more fun than it had any right to be. I'll agree that on paper it didn't look like anything special, with mechanics we'd seen lots of times in other games, but in practice everything came together as much more than the sum of it's parts.
I bought it quite cheap because it looked like a fun time, and have over the years since played through it 3 times. The gameplay mechanics are a blast.
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Greedfall
Even though Greedfall is hardly a great game I think it has too much charm to really fit here. I found it too memorable to really be a "mediocre slop" contender.
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I said any Call of Duty from the past decade as answer to the original comment, and I still think that is a solid candidate. However, another game I played recently that qualifies I think is Sleeping Dogs. Perfectly cromulent 7/10 GTA clone but ultimately not pulling up any trees.
Sleeping Dogs is easily my fav GTA-esque game and I weep that there‘s no successor, to each their own
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be "World of Warcraft, but better". Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)
To me, personally, ArcheAge would be the best fit for "dead medium quality". It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist
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From recent memory: Starfield.
I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects' placements, plus you're better off just buying resources from vendors.
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Unreal 2, at launch, was the most absolutely 7/10 game I've ever played. Just a very generic singleplayer FPS, and not the sequel to Unreal that everyone was hoping for.
I say "at launch," though, because almost a year after the game's release, they added multiplayer, and that is still my favorite multiplayer game.
How does U2 compare to UT2003/4 in multiplayer?
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I've yet to play
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I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven't heard of it being the case);
it didn't / doesn't do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).I did watch a walkthrough of the campaign, and it doesn't look particularly engaging either.
The thing that gets me the most is they dont push the story forward. It felt like they said "lets slap some shit together so we can focus on competitive multiplayer"
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Just Cause 3
Movement was more annoying than Just Cause 2
I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game's "I win" button, dodging AA missiles was pretty trivial, 3 doesn't have anything as OP
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Greedfall
The developer, Spiders, seem to be experts at creating mediocre games with very small budgets, and again they didn't quite have the money to take it all the way with greedfall, but they did make more than a mediocre game in my opinion. For me it was memorable enough unlike others mentioned in this thread.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
I suppose Resident Evil 8? The scares weren't very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn't impress in the way previous entries did. It wasn't frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they've given me before, somewhere between 4 and 7.
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Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be "World of Warcraft, but better". Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)
To me, personally, ArcheAge would be the best fit for "dead medium quality". It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist
Im sorry but perfect world got down flying before any other game and it was hella fun.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Square Enix games
(FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)They are all... good - certainly not bad games
But nothing makes them... great -
Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
I remember feeling this way about Die Hard: Vendetta for GC. Strong meh/10.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Anything from Ubisoft
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The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I've yet to play
I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.
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I remember feeling this way about Die Hard: Vendetta for GC. Strong meh/10.
Die Hard: V for Vendetta would be a hell of a crossover.
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From recent memory: Starfield.
I didn't think it was terrible in and of itself, but it also wasn't very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.
Star field was just mediocre enough that it pissed me off, the loading screens and menues are egregious enough to make me go ballistic. It's hilarious because instead of criticizing the game for actuall gameplay, at launch it was lambasted for "pronouns". Then normal people got to playing it and actually explained the issues.
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Square Enix games
(FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)They are all... good - certainly not bad games
But nothing makes them... greatwrote on last edited by [email protected]I’ve been frustrated with these Japanese games lately like FF and Yakuza because of the graphics. Japan likes to use an anime style on their character models, which I personally don’t think looks good but whatever. The issue I have is that you walk around in a yakuza or FF or resident evil game and half the characters and NPCs look very realistic and like real people, and the main characters and some NPCs look like anime characters, different bone structure and art style. It’s distracting. I frankly think you stick to anime style or realistic modern style, you can’t just swap between the styles at will within the one game.
Does final fantasy still have invisible enemies that just attack you and put you into battle mode? Cause I found that outdated and stopped playing the games, im done with turn based but especially done with games where you can’t even see the enemy till they just battle you