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  3. Discussion: Do you think the next steamdeck will be x86 or ARM?

Discussion: Do you think the next steamdeck will be x86 or ARM?

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  • J This user is from outside of this forum
    J This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

    deegeese@sopuli.xyzD rotopenguin@infosec.pubR D fubarberry@sopuli.xyzF xavier666@lemm.eeX 9 Replies Last reply
    44
    • J [email protected]

      Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

      deegeese@sopuli.xyzD This user is from outside of this forum
      deegeese@sopuli.xyzD This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      Sounds unlikely to me.

      Valve would be taking on a huge compatibility problem in exchange for maybe better battery life in scenarios that already have good battery life.

      G 1 Reply Last reply
      39
      • J [email protected]

        Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

        rotopenguin@infosec.pubR This user is from outside of this forum
        rotopenguin@infosec.pubR This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Standby time is 99% a function of "how much power the ram takes". If you have less ram, it takes less power to refresh.

        J 1 Reply Last reply
        6
        • J [email protected]

          Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

          D This user is from outside of this forum
          D This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          arms not ready yet for gaming. id expect at least 1 more generation of x86 hardware. especially if AMDs 1W optimized efficiency cores end up becoming an option.

          tomcatt360@lemmy.zipT 1 Reply Last reply
          18
          • rotopenguin@infosec.pubR [email protected]

            Standby time is 99% a function of "how much power the ram takes". If you have less ram, it takes less power to refresh.

            J This user is from outside of this forum
            J This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Is ram that's used on arm chips usually lower power than x86 or can they be interchangeable?

            C 1 Reply Last reply
            0
            • J [email protected]

              Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

              fubarberry@sopuli.xyzF This user is from outside of this forum
              fubarberry@sopuli.xyzF This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              I would guess steam deck 2 will be x86, I'm assuming that valve is already working on hardware for it. We do know that Valve is working on a new VR headset that will be ARM based though, and that they're working on an ARM compatibility layer for it. If the early testing of the VR headset is promising enough I could imagine valve pivoting to make the next Deck ARM based, but that will probably cause a longer delay before we get a Deck 2.

              W 1 Reply Last reply
              10
              • J [email protected]

                Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

                xavier666@lemm.eeX This user is from outside of this forum
                xavier666@lemm.eeX This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                It will be there eventually, but on Valve time. There isn't any huge issue with what AMD is releasing

                1 Reply Last reply
                3
                • deegeese@sopuli.xyzD [email protected]

                  Sounds unlikely to me.

                  Valve would be taking on a huge compatibility problem in exchange for maybe better battery life in scenarios that already have good battery life.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  It also seems likely that the perf hit from x86_64 -> ARM64 emulation, even if the emulation is really excellent, might very well eat up any battery savings from the more efficient ARM chip.

                  My understanding is that ARM chips work fine for gaming when games are built for ARM, but that is far from the norm at the moment.

                  S 1 Reply Last reply
                  17
                  • D [email protected]

                    arms not ready yet for gaming. id expect at least 1 more generation of x86 hardware. especially if AMDs 1W optimized efficiency cores end up becoming an option.

                    tomcatt360@lemmy.zipT This user is from outside of this forum
                    tomcatt360@lemmy.zipT This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    On the contrary, my arms are quite ready for gaming, thank you very much!

                    1 Reply Last reply
                    6
                    • J [email protected]

                      Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

                      sunshine@lemmy.caS This user is from outside of this forum
                      sunshine@lemmy.caS This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #10

                      Hopefully they go straight into RISC-V!

                      W 1 Reply Last reply
                      3
                      • sunshine@lemmy.caS [email protected]

                        Hopefully they go straight into RISC-V!

                        W This user is from outside of this forum
                        W This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #11

                        Absolutely 0 chance as current RISC-V chips are dog slow and inefficient. Currently RISC-V is only really used in microcontrollers and everything else is highly experimental.

                        sunshine@lemmy.caS 1 Reply Last reply
                        10
                        • fubarberry@sopuli.xyzF [email protected]

                          I would guess steam deck 2 will be x86, I'm assuming that valve is already working on hardware for it. We do know that Valve is working on a new VR headset that will be ARM based though, and that they're working on an ARM compatibility layer for it. If the early testing of the VR headset is promising enough I could imagine valve pivoting to make the next Deck ARM based, but that will probably cause a longer delay before we get a Deck 2.

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #12

                          What's the source on the VR headset being ARM based? I must have missed that

                          fubarberry@sopuli.xyzF 1 Reply Last reply
                          4
                          • J [email protected]

                            Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            I was surprised to discover how simple Windows commands on Linux (via Wine/Proton) are, x86 on ARM is much harder. That said, Apple have managed it pretty well (Rosetta?) so it's clearly doable.

                            S B 2 Replies Last reply
                            3
                            • W [email protected]

                              Absolutely 0 chance as current RISC-V chips are dog slow and inefficient. Currently RISC-V is only really used in microcontrollers and everything else is highly experimental.

                              sunshine@lemmy.caS This user is from outside of this forum
                              sunshine@lemmy.caS This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #14

                              I’m of the opinion that Valve should keep the og steam deck around for 7 years to keep squeezing more value out of the hardware with software updates and to keep the baseline simple for developers to ease the transition to the linux and mobile technologies then release the next iteration of hardware in 2029, RISC-V would be much more developed at that point especially with Valve’s full backing.

                              W 1 Reply Last reply
                              6
                              • W [email protected]

                                What's the source on the VR headset being ARM based? I must have missed that

                                fubarberry@sopuli.xyzF This user is from outside of this forum
                                fubarberry@sopuli.xyzF This user is from outside of this forum
                                [email protected]
                                wrote on last edited by [email protected]
                                #15

                                There were previous leaks that were covered here about it, here are two articles on it:

                                • https://www.gamingonlinux.com/2024/09/valve-appear-to-be-testing-arm64-and-android-support-for-steam-on-linux/

                                • https://www.gamingonlinux.com/2021/09/deckard-is-apparently-the-codename-for-a-possible-standalone-valve-vr-headset/

                                As with anything like this, it's not 100%, but it's pretty much confirmed that valve is working on getting x86 vr games to run for ARM hardware, which is enough for most people to assume that an ARM VR headset is coming.

                                woelkchen@lemmy.worldW 1 Reply Last reply
                                2
                                • S [email protected]

                                  I was surprised to discover how simple Windows commands on Linux (via Wine/Proton) are, x86 on ARM is much harder. That said, Apple have managed it pretty well (Rosetta?) so it's clearly doable.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #16

                                  My understanding is Apple did this by having the more "expensive" to emulate commands be actual hardware, so some commands are emulated/translated, but others are just implemented in hardware on the processor. They could do this because they control the hardware and OS. Microsoft or anyone else trying to get that done is much more of a challenge.

                                  1 Reply Last reply
                                  5
                                  • S [email protected]

                                    I was surprised to discover how simple Windows commands on Linux (via Wine/Proton) are, x86 on ARM is much harder. That said, Apple have managed it pretty well (Rosetta?) so it's clearly doable.

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #17

                                    Translation layers are possibile, but from what I can see, are quite unreliable for games (especially more graphically-demanding), which is not of high importance for Apple

                                    1 Reply Last reply
                                    1
                                    • J [email protected]

                                      Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

                                      savvywolf@pawb.socialS This user is from outside of this forum
                                      savvywolf@pawb.socialS This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #18

                                      I don't think so, Valve already have their hands full with one translation layer and probably don't want to add another layer on top of it.

                                      I also wouldn't be surprised if battery life ends up being worse through the hypothetical vm. It still has to do the same amount of work after all.

                                      1 Reply Last reply
                                      7
                                      • J [email protected]

                                        Is ram that's used on arm chips usually lower power than x86 or can they be interchangeable?

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
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                                        wrote on last edited by
                                        #19

                                        ARM boards with slotted RAM use the same type as x86 (although mostly LPDDR, as found in laptops), so I assume there isn't any difference that is related to the CPU architecture.

                                        1 Reply Last reply
                                        3
                                        • sunshine@lemmy.caS [email protected]

                                          I’m of the opinion that Valve should keep the og steam deck around for 7 years to keep squeezing more value out of the hardware with software updates and to keep the baseline simple for developers to ease the transition to the linux and mobile technologies then release the next iteration of hardware in 2029, RISC-V would be much more developed at that point especially with Valve’s full backing.

                                          W This user is from outside of this forum
                                          W This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          RISC-V could be a lot better supported then. But I don't think a lifetime this long would work for the Deck. 7 years is nearly as long as the Switch 1, but that device had the benefit of being a platform in itself with no alternative (as in there are no other switch-compatible-devices). This forces the devs to target it, no matter what performance or fidelity they might wish for.

                                          The Steam Deck might feel a lot like a console, but in the end it is just a PC and the PC gaming world isn't going to wait for Valves next device. The game-tech will just move on past the steam decks capabilities and a lot of gamers will leave it behind and move to other SteamOS (or windows) compatible hardware. The Deck would still have a lot of value as an indie gaming machine, though.

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