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  3. Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

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  • N [email protected]

    Well, if they own the IP, under the framework under which we live, their will is factually more important. 🤷‍♀️

    G This user is from outside of this forum
    G This user is from outside of this forum
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    wrote on last edited by
    #116

    No. Importance is a metaphysical construct, not a legal one.

    G 1 Reply Last reply
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    • G [email protected]

      No. Importance is a metaphysical construct, not a legal one.

      G This user is from outside of this forum
      G This user is from outside of this forum
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      wrote on last edited by
      #117

      Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?

      G 1 Reply Last reply
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      • G [email protected]

        Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?

        G This user is from outside of this forum
        G This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #118

        I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.

        G 1 Reply Last reply
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        • S [email protected]

          I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.

          Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.

          D This user is from outside of this forum
          D This user is from outside of this forum
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          wrote on last edited by
          #119

          Yeah, that's what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.

          And they DID insert their own IIRC, may be wrong on that one.

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          • G [email protected]

            I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.

            G This user is from outside of this forum
            G This user is from outside of this forum
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            wrote on last edited by
            #120

            And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?

            This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.

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            • G [email protected]

              And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?

              This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.

              G This user is from outside of this forum
              G This user is from outside of this forum
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              wrote on last edited by
              #121

              There you go. You're stating your own opinion instead of following capitalism's laws like a sheep. I'm happy now.

              N 1 Reply Last reply
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              • R [email protected]

                The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

                There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

                wrrzag@lemmy.mlW This user is from outside of this forum
                wrrzag@lemmy.mlW This user is from outside of this forum
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                wrote on last edited by
                #122

                I liked (and still like) nearly all these mechanics 🤷

                The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.

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                • R [email protected]

                  The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

                  There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

                  wrrzag@lemmy.mlW This user is from outside of this forum
                  wrrzag@lemmy.mlW This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #123

                  I liked (and still like) nearly all these mechanics 🤷

                  The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.

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                  • virkkunen@fedia.ioV [email protected]

                    How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
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                    wrote on last edited by
                    #124

                    Bethesda (and other companies) don’t owe anything to the very small community of modders

                    Disagree. I bought Skyrim VR (even though I already had the non-VR version) only because mods exist which make the game worth playing in VR. Same for Fallout 4 VR - would not have bought that without mods.

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                    • lordwiggle@lemmy.worldL [email protected]

                      Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.

                      O This user is from outside of this forum
                      O This user is from outside of this forum
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                      wrote on last edited by
                      #125

                      Bethesda is already prepping to screw them over.

                      How do you know if Bethesda is ready to pull the level for the falling hatch Skyblivion stands on?

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                      • G [email protected]

                        There you go. You're stating your own opinion instead of following capitalism's laws like a sheep. I'm happy now.

                        N This user is from outside of this forum
                        N This user is from outside of this forum
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                        wrote on last edited by
                        #126

                        Not sure if you realized, Genius, but you're talking to someone else now.

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                        • J This user is from outside of this forum
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                          wrote on last edited by
                          #127

                          I kind of liked it but I won't argue lol

                          I am a spreadsheet kind of guy and the old system is for that, but it isn't very intuitive. Without a guide you have no real idea what you should be doing, which wouldn't work for mosr people who would love the game otherwise.

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                          • archmageazor@lemmy.worldA [email protected]

                            Let's see who can do it better, BGS or unpaid indie devs.

                            My money is not on BGS.

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                            wrote on last edited by
                            #128

                            I heard the official remake is being made by the same people who made the Metal Gear Solid 3 remake that's about to be released soon.

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