Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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And that's completely valid. However, under the current legal framework, that simply isn't the case.
Why are you using a state's laws to determine your own sense of morality?
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Lol no , how are you writing that seriously.
The only thing avowed does better than any other game is being a massive turd sandwich
And that's good if you like it, but please don't tell everyone else that you are eating melted chocolate LMAO
As a TES fan, ew. Don't attack people based on their preferences.
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Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
I don't think it's even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.
That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.
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Why are you using a state's laws to determine your own sense of morality?
Because personal beliefs and the laws to which you are upheld are two different things? I didn't say I agree with the law. Why are you assuming my beliefs?
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Because personal beliefs and the laws to which you are upheld are two different things? I didn't say I agree with the law. Why are you assuming my beliefs?
Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.
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Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.
Well, if they own the IP, under the framework under which we live, their will is factually more important.
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Well, if they own the IP, under the framework under which we live, their will is factually more important.
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No. Importance is a metaphysical construct, not a legal one.
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No. Importance is a metaphysical construct, not a legal one.
Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?
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Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?
I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.
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I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.
Yeah, that's what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.
And they DID insert their own IIRC, may be wrong on that one.
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I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.
And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?
This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.
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And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?
This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.
There you go. You're stating your own opinion instead of following capitalism's laws like a sheep. I'm happy now.
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The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.
There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.
I liked (and still like) nearly all these mechanics
The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.
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The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.
There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.
I liked (and still like) nearly all these mechanics
The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.
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How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
Bethesda (and other companies) don’t owe anything to the very small community of modders
Disagree. I bought Skyrim VR (even though I already had the non-VR version) only because mods exist which make the game worth playing in VR. Same for Fallout 4 VR - would not have bought that without mods.
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Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
Bethesda is already prepping to screw them over.
How do you know if Bethesda is ready to pull the level for the falling hatch Skyblivion stands on?
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There you go. You're stating your own opinion instead of following capitalism's laws like a sheep. I'm happy now.
Not sure if you realized, Genius, but you're talking to someone else now.
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I kind of liked it but I won't argue lol
I am a spreadsheet kind of guy and the old system is for that, but it isn't very intuitive. Without a guide you have no real idea what you should be doing, which wouldn't work for mosr people who would love the game otherwise.
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Let's see who can do it better, BGS or unpaid indie devs.
My money is not on BGS.
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