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  3. Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

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  • S [email protected]

    Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.

    And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.

    jackbydev@programming.devJ This user is from outside of this forum
    jackbydev@programming.devJ This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #105

    I'm not ignoring anything, I don't know what is and isn't in the game, what's why I asked.

    Couldn't you just kill primary quest givers and be locked out of the game?

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    • G [email protected]

      I disagree with the fundamental assertion that work is more important when it's paid.

      N This user is from outside of this forum
      N This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #106

      Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...

      G 1 Reply Last reply
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      • N [email protected]

        Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...

        G This user is from outside of this forum
        G This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #107

        I disagree with the fundamental assertion that fiction can be owned

        N 1 Reply Last reply
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        • simple@lemm.eeS [email protected]
          This post did not contain any content.
          S This user is from outside of this forum
          S This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #108

          You really want to make the game infinite, create smooth way for s player to travel between each chapter making the entire world one huge game

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          • G [email protected]

            I disagree with the fundamental assertion that fiction can be owned

            N This user is from outside of this forum
            N This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #109

            And that's completely valid. However, under the current legal framework, that simply isn't the case.

            G 1 Reply Last reply
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            • N [email protected]

              And that's completely valid. However, under the current legal framework, that simply isn't the case.

              G This user is from outside of this forum
              G This user is from outside of this forum
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              wrote on last edited by
              #110

              Why are you using a state's laws to determine your own sense of morality?

              N 1 Reply Last reply
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              • S [email protected]

                Lol no , how are you writing that seriously.

                The only thing avowed does better than any other game is being a massive turd sandwich 🤣🤣🤣

                And that's good if you like it, but please don't tell everyone else that you are eating melted chocolate LMAO 🤣

                A This user is from outside of this forum
                A This user is from outside of this forum
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                wrote on last edited by
                #111

                As a TES fan, ew. Don't attack people based on their preferences.

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                • samus12345@lemm.eeS [email protected]

                  Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.

                  Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.

                  A This user is from outside of this forum
                  A This user is from outside of this forum
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                  wrote on last edited by
                  #112

                  I don't think it's even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.

                  That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.

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                  • G [email protected]

                    Why are you using a state's laws to determine your own sense of morality?

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #113

                    Because personal beliefs and the laws to which you are upheld are two different things? I didn't say I agree with the law. Why are you assuming my beliefs?

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                    • N [email protected]

                      Because personal beliefs and the laws to which you are upheld are two different things? I didn't say I agree with the law. Why are you assuming my beliefs?

                      G This user is from outside of this forum
                      G This user is from outside of this forum
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                      wrote on last edited by
                      #114

                      Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.

                      N 1 Reply Last reply
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                      • G [email protected]

                        Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.

                        N This user is from outside of this forum
                        N This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #115

                        Well, if they own the IP, under the framework under which we live, their will is factually more important. 🤷‍♀️

                        G 1 Reply Last reply
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                        • N [email protected]

                          Well, if they own the IP, under the framework under which we live, their will is factually more important. 🤷‍♀️

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #116

                          No. Importance is a metaphysical construct, not a legal one.

                          G 1 Reply Last reply
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                          • G [email protected]

                            No. Importance is a metaphysical construct, not a legal one.

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #117

                            Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?

                            G 1 Reply Last reply
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                            • G [email protected]

                              Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they'd think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?

                              G This user is from outside of this forum
                              G This user is from outside of this forum
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                              wrote on last edited by
                              #118

                              I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.

                              G 1 Reply Last reply
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                              • S [email protected]

                                I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.

                                Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
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                                wrote on last edited by
                                #119

                                Yeah, that's what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.

                                And they DID insert their own IIRC, may be wrong on that one.

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                                • G [email protected]

                                  I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.

                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
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                                  wrote on last edited by
                                  #120

                                  And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?

                                  This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.

                                  G 1 Reply Last reply
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                                  • G [email protected]

                                    And I'm going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it's more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they'd have right of way?

                                    This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.

                                    G This user is from outside of this forum
                                    G This user is from outside of this forum
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                                    wrote on last edited by
                                    #121

                                    There you go. You're stating your own opinion instead of following capitalism's laws like a sheep. I'm happy now.

                                    N 1 Reply Last reply
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                                    • R [email protected]

                                      The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

                                      There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

                                      wrrzag@lemmy.mlW This user is from outside of this forum
                                      wrrzag@lemmy.mlW This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #122

                                      I liked (and still like) nearly all these mechanics 🤷

                                      The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.

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                                      • R [email protected]

                                        The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

                                        There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

                                        wrrzag@lemmy.mlW This user is from outside of this forum
                                        wrrzag@lemmy.mlW This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #123

                                        I liked (and still like) nearly all these mechanics 🤷

                                        The only thing I modded out is the to hit chance, but I'll leave it untouched in my next playthrough.

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                                        • virkkunen@fedia.ioV [email protected]

                                          How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
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                                          wrote on last edited by
                                          #124

                                          Bethesda (and other companies) don’t owe anything to the very small community of modders

                                          Disagree. I bought Skyrim VR (even though I already had the non-VR version) only because mods exist which make the game worth playing in VR. Same for Fallout 4 VR - would not have bought that without mods.

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