Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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Nah, they could just make it smaller instead of filling it with slop
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I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time.
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If you think Oblivion's was comically fucked up, I have to assume you didn't play Morrowind. Which was basically the same but worse.
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psh all i need is a horse and i will climb anything
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Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.
Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.
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The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.
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I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
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Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.
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Skyblivion in OpenMW
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It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim.
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Oblivion XP was fun.
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Skywind is being developed as well.
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How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
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Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
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Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.
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The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
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Both and Neither.
It's the same as the GTA remasters, it's still Gamebryo running the game, but UE5 will be handling the rendering.
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How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
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The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
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I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so