Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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You're not wrong honestly. Some how they spend so long making games and they still seem like they need another 2 years in the oven.
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WTF are you smoking? It was not "specifically designed to break the mod". It was specifically designed to coencide with the Fallout TV series on of Amazon prime.
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Yes. Many people view that as a positive thing.
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A positive thing to be able to accidentally not be able to progress in the story?
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With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
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A positive thing to let you experience the consequences of your actions. You are ignoring the fact that the game explicitly tells you when this happens, giving you the choice to continue if you like. It's actually more forgiving than dying in most RPGs, which would force you to reload from a previous save.
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Oblivion paintbrushes will get me up there just fine.
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This is why people censor the word "G*mer"
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How breaking was it? I guess that's more important context
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It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.
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Imagine having Skyrim and Oblivion exist
And playing avowed lmao
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As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
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Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.
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Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
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Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.
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Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don't like how hand-holdy and forgiving most modern games are.
The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren't careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy "you can be everything" style Skyrim has because they're terrified of locking a player out of any content.
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So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
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Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.
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You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.
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I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.