Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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This is why people censor the word "G*mer"
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How breaking was it? I guess that's more important context
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It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.
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Imagine having Skyrim and Oblivion exist
And playing avowed lmao
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As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
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Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.
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Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
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Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.
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Almost everything you said is why I prefer Morrowind and replay it more than any other Elder Scroll. I don't like how hand-holdy and forgiving most modern games are.
The AI is obviously dated, some of the systems are underdeveloped, but stuff like the quest journal and athletic skills and how hard it is at the beginning if you aren't careful or attentive are all major plusses for me. I want the weapon variety, I want the freedom to be anything but without the wishy-washy "you can be everything" style Skyrim has because they're terrified of locking a player out of any content.
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So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
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Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.
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You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.
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I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.
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Why do people censor the word gamer?
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I disagree with the fundamental assertion that work is more important when it's paid.
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Lol no , how are you writing that seriously.
The only thing avowed does better than any other game is being a massive turd sandwich
And that's good if you like it, but please don't tell everyone else that you are eating melted chocolate LMAO
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Perhaps he heard the same thing I did - Bethesda announced a soon to be released refresh of the game.
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I'm not ignoring anything, I don't know what is and isn't in the game, what's why I asked.
Couldn't you just kill primary quest givers and be locked out of the game?
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Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...
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I disagree with the fundamental assertion that fiction can be owned