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  3. Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

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  • simple@lemm.eeS This user is from outside of this forum
    simple@lemm.eeS This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    timboslice@discuss.onlineT M undercoverulrikhd@programming.devU A E 11 Replies Last reply
    1
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    • simple@lemm.eeS [email protected]
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      timboslice@discuss.onlineT This user is from outside of this forum
      timboslice@discuss.onlineT This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      RTX on - everything is bright as fuck

      N 1 Reply Last reply
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      • timboslice@discuss.onlineT [email protected]

        RTX on - everything is bright as fuck

        N This user is from outside of this forum
        N This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Makes sense.

        It is the fundamental problem with anything with "realistic" "raster" lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is "realistic". So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.

        When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell... which makes all the areas where a street light isn't REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.

        We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like... an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.

        And its why one of the best demonstrations of ray tracing is... still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won't say "That cave full of aliens looks wrong"

        Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am "Team AMD" but it also means that level designers will be targeting one lighting scheme and can design around that.

        G 1 Reply Last reply
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        • simple@lemm.eeS [email protected]
          This post did not contain any content.
          M This user is from outside of this forum
          M This user is from outside of this forum
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          wrote on last edited by
          #4

          I honestly don't think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.

          I hope they make some last minute changes, or we at least get a mod to restore it to the original game's aesthetics.

          I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I'm a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.

          drasglaf@sh.itjust.worksD 1 Reply Last reply
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          • M [email protected]

            I honestly don't think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.

            I hope they make some last minute changes, or we at least get a mod to restore it to the original game's aesthetics.

            I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I'm a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.

            drasglaf@sh.itjust.worksD This user is from outside of this forum
            drasglaf@sh.itjust.worksD This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            It'll probably be heavily modable , at least I hope so.

            M 1 Reply Last reply
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            • C This user is from outside of this forum
              C This user is from outside of this forum
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              wrote on last edited by
              #6

              Yeah, the lighting was done for the regular lighting system. If you change that, you change how everything appears and basically have to redo all the lighting in the game.

              1 Reply Last reply
              0
              • D This user is from outside of this forum
                D This user is from outside of this forum
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                wrote on last edited by
                #7

                I think it looks better just some parts are probably too bright compared to the original but the shadows being physically accurate is a noticeable improvement.

                1 Reply Last reply
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                • drasglaf@sh.itjust.worksD [email protected]

                  It'll probably be heavily modable , at least I hope so.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
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                  wrote on last edited by
                  #8

                  It's just a mod for HL2, so I imagine it can be modded the same way as HL2

                  1 Reply Last reply
                  0
                  • N [email protected]

                    Makes sense.

                    It is the fundamental problem with anything with "realistic" "raster" lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is "realistic". So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.

                    When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell... which makes all the areas where a street light isn't REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.

                    We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like... an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.

                    And its why one of the best demonstrations of ray tracing is... still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won't say "That cave full of aliens looks wrong"

                    Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am "Team AMD" but it also means that level designers will be targeting one lighting scheme and can design around that.

                    G This user is from outside of this forum
                    G This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    I've been saying for some time that the biggest reason ray tracing looks lackluster is because it's being held back by games needing to support rasterization. We've mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don't see scenes where ray tracing would blow your mind because those scenes most likely can't be rasterized, which means they don't added to the game. So for the end user ray tracing looks kinda meh because you don't really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

                    It's like having a 3D engine but you can only use it for 2D games.

                    funnyusername@lemmy.worldF 1 Reply Last reply
                    0
                    • simple@lemm.eeS [email protected]
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                      undercoverulrikhd@programming.devU This user is from outside of this forum
                      undercoverulrikhd@programming.devU This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #10

                      Main takeaway is the HL2 still looks pretty good

                      Z blackstrat@lemmy.fwgx.ukB 2 Replies Last reply
                      0
                      • simple@lemm.eeS [email protected]
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                        A This user is from outside of this forum
                        A This user is from outside of this forum
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                        wrote on last edited by
                        #11

                        It doesn’t need it. Game is fine since launch.

                        1 Reply Last reply
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                        • simple@lemm.eeS [email protected]
                          This post did not contain any content.
                          E This user is from outside of this forum
                          E This user is from outside of this forum
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                          wrote on last edited by
                          #12

                          This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

                          Z E 2 Replies Last reply
                          0
                          • E [email protected]

                            This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
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                            wrote on last edited by
                            #13

                            Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it'd be great.

                            1 Reply Last reply
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                            • undercoverulrikhd@programming.devU [email protected]

                              Main takeaway is the HL2 still looks pretty good

                              Z This user is from outside of this forum
                              Z This user is from outside of this forum
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                              wrote on last edited by
                              #14

                              Absolutely. Just boot it up without to rtx to see for yourself

                              1 Reply Last reply
                              0
                              • E [email protected]

                                This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

                                E This user is from outside of this forum
                                E This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

                                1 Reply Last reply
                                0
                                • simple@lemm.eeS [email protected]
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                                  captain_aggravated@sh.itjust.worksC This user is from outside of this forum
                                  captain_aggravated@sh.itjust.worksC This user is from outside of this forum
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                                  wrote on last edited by
                                  #16

                                  What a fucking waste of time this must have been.

                                  1 Reply Last reply
                                  0
                                  • G [email protected]

                                    I've been saying for some time that the biggest reason ray tracing looks lackluster is because it's being held back by games needing to support rasterization. We've mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don't see scenes where ray tracing would blow your mind because those scenes most likely can't be rasterized, which means they don't added to the game. So for the end user ray tracing looks kinda meh because you don't really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

                                    It's like having a 3D engine but you can only use it for 2D games.

                                    funnyusername@lemmy.worldF This user is from outside of this forum
                                    funnyusername@lemmy.worldF This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #17

                                    you perfectly nailed the reason i don't even use rtx. the side by sides just arent good enough, in the actual games. I can't justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.

                                    1 Reply Last reply
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                                    • simple@lemm.eeS [email protected]
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                                      wrote on last edited by
                                      #18

                                      That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

                                      P 1 Reply Last reply
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                                      • simple@lemm.eeS [email protected]
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                                        wrote on last edited by
                                        #19

                                        I love how the RT makes the foliage pop out

                                        1 Reply Last reply
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                                        • C [email protected]

                                          That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

                                          P This user is from outside of this forum
                                          P This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          The RTX reflections in the GTA:V:E are very satisfying I love all this.

                                          It's called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

                                          C 1 Reply Last reply
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