Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
-
-
-
I read that games with ads were already banned from Steam a long time ago. That explains why we don't have more junk in the Steam store. Judging by how many never completed early access asset flip games there are, it would be a complete cesspool with ad-supported games. Good decision by Valve.
-
-
There two big differences to me are scale and value. A ccg has rare cards, but they aren't actually that rare compared to loot boxes. Loot boxes tend to have both lower drop rates and pollute their drops with lots of garbage, even for rare drops. Secondly, physical cards have value, you can sell or trade them, you can buy singles of cards you want. You can use them for things other than the game as well.
-
There’s an alternative, to make it popular with the American people. Republicans look bad to their constituents each time they vote against policies that would relieve the American people as a whole, such as net neutrality and healthcare for all.
Make some noise about it! Make it known that Democrats fight for everyone, and that a certain sect is very vocally rejecting that fight.
-
Valve are the ones that popularized loot boxes. They're never going to tackle them.
-
sorts by controversial
-
-
Mate, they practically invented them.
-
But they don't fight for everyone. If they did, maybe they wouldn't be in this state.
-
-
Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
-
I didn't see that permission when I looked for it
-
Probably custom ROM only
-
Yeah, I have the option on graphene
-
Common valve W
-
You can always tell when a game has been ported over from PC due to the fact the game takes up the whole screen.
-
If you see Google launch a "free game only" store for PC, get worried.
I would be astonished if there was anything good on it though. If you are going to make a microtransaction game you probably don't want to put a lot of effort into it because people won't play it for more than about a week. This stuff's only profitable if you can shovel new games out of the door on a regular basis.
-
Well apart from anything else rare cards actually are worth real money. But there's no legitimate way to sell loop boxes if you decide you want to get out of it.