Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
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A good move. Nip that shit in the bud right now.
The mobile stores are fucking unusable, a sea of ad-ridden garbage.
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Mate, they practically invented them.
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But they don't fight for everyone. If they did, maybe they wouldn't be in this state.
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Well you can prevent it on Steam. And I don't think Epic really have an ad network to abuse for this either.
If you see Google launch a "free game only" store for PC, get worried. Although Google being Google, it will be deleted within two years anyway.
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Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
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Yeah, I have the option on graphene
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Common valve W
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You can always tell when a game has been ported over from PC due to the fact the game takes up the whole screen.
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Rare cards are only worth real money because there is a secondary market for them.
As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.
You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It's all manufactured shortage.
You could say that Magic items are tangible...but honestly I don't see how that's an argument in the modern digital-first era.
I'm not trying to defend lootboxes...not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.
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Oh there wouldn't need to be anything actually good on it.
You just need Superbowl advert money and suddenly you've got millions of users with no money.
I suspect the only reason this hasn't happened already is that those millions of users are already on mobile, being flashed with garish noisy adverts every two minutes of gameplay, and moving them to PC some of the time wouldn't really increase ad revenue...
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From my POV, there isn't a difference, other than a CCG gives you physical objects so wotc can't just up and decide that they don't want to run magic anymore and make all of that loot disappear.
But from the gambling perspective, it's exactly the same. Oh, actually one other difference, electronic gambling can fuck with the odds in real time while physical cards need to be determined when the pack is assembled. But it's still based on false scarcity.
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F-Drlid games definitely aren't always the greatest, but I have been recently having a lot of fun with Feudal Tactics.
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Valve applying a bit of regulation (the right way) and still making piles of money, weird how that works.
I've been saying for years that if we want healthy economies, compare to human health. When the factors keeping growth at a controlled rate are disrupted, you end up with cancer.
Rant is related although covering hardware manufacturing rather than software:
Commodore manufactured in the USA and Europe some of the best-selling personal computers ever under lack of regulation. When the market became dominated by IBM-compatibles and Macintoshes, Commodore exited the market and left Superfund sites all over. (Superfund is basically EPA disaster declaration allowing for taxpayer funds release for large-scale cleanup operations.) Privatize the profits and socialize the losses. (lack of regulation led to the wrong way)
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I can vouch for Luanti (formerly known as Minetest), Simon Tatham's Puzzle Collection, and RetroArch.