The Steam Deck we have at home:
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The WiiU was ahead of its time.
Great little console.
I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.
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the wii-u console, required to run the gamepad is loud, and the display is 854 x 480 pixels
wrote last edited by [email protected]480 would be NTSC. PAL was higher resolution. But, yeah, the latency was basically imperceptible but the fan noise was real.
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Wii U is one of the best consoles of all time and hardly anyone knows it
I would definitely not push it that far, but it was just good enough. I liked the tablet, and a lot of the games that were showcased on it were fun. All it had to be was a little more powerful, and not be absolutely destroyed by the horrible branding
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I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.
The forced gamepad integration didn’t help, like why tf do I need the gamepad to connect to WiFi.
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I would definitely not push it that far, but it was just good enough. I liked the tablet, and a lot of the games that were showcased on it were fun. All it had to be was a little more powerful, and not be absolutely destroyed by the horrible branding
'super wii'
it was right there...
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Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it.
That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.
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The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.
It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.
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It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.
Red Alarm is definitely my Number 2 on VB,
Followed by Wario. I need to search my basement and see if I still have them...Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.
At least that one got a sequel!
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480 would be NTSC. PAL was higher resolution. But, yeah, the latency was basically imperceptible but the fan noise was real.
PAL is 525 lines.
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
Pretty cool, I didn't know about the moonlight fork.
Probably going to see a lot of memes about Wii u running the newest most demanding games.
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Red Alarm is definitely my Number 2 on VB,
Followed by Wario. I need to search my basement and see if I still have them...Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.
At least that one got a sequel!
Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped
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Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped
Ha!
I was about to mention those in my last comment! I remember it was like weird bits of terrain you had to shoot so many times in certain levels to get the Easter egg. Pretty sure I saw the locations in Nintendo Power...
A low poly wireframe bikini girl had to be hidden back in the day, and now there's porn games on the Switch Store!
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The forced gamepad integration didn’t help, like why tf do I need the gamepad to connect to WiFi.
It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
wrote last edited by [email protected] -
It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
actually the gampad does need WiFi*, it's just that the Wii U is the access point to its slightly non compliant WiFi ac network.
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PAL is 525 lines.
wrote last edited by [email protected]No. NTSC is 525 lines and PAL is 625. This includes the overscal lines.
NTSC has a visable line count of 480, hence 480i. PAL has 576 lines visable, or 576i.
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It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
I mean connecting the console itself to WiFi, you are required to use the gamepad for most settings.
There’s no controller/wiimote fallback option.
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
its so cursed... I love it
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Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it.
That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.At the time, Microsoft and Sony were playing this "more graphics = more better" game and Nintendo decided it couldn't compete on that front. You can see a bit of the "compete on anything but graphics" mentality in the Wii and Wii U, then they took what worked and refined it into the Switch and Switch 2.
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Neat! Nah, I haven't done the USB C mod, but that looks pretty slick. I just use the charging cradle that came with the black WiiU deluxe set.