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  3. Have you ever cried because of a video game?

Have you ever cried because of a video game?

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    wrote last edited by
    #184

    The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).

    Baldur's Gate 3 had a few moments as well.

    Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.

    There's probably a couple more but I can't think of them right now!

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      wrote last edited by
      #185

      Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...

      It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.

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        wrote last edited by
        #186

        Celeste is so. fucking. good.

        absolutely amazing game in every way

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          wrote last edited by
          #187

          Just recently with and Roger

          It hit me hard, definitely recommend, with the heads up that it’s only about an hour long.

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          • noxypaws@pawb.socialN [email protected]

            Oh my, yes:

            Red Dead Redemption 2

            Final Fantasy 7 (original and Rebirth)

            Silent Hill 2

            Undertale

            Starbound (because of the soundtrack)

            Stardew Valley (because of the soundtrack)

            Okami (because of the soundtrack)

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            wrote last edited by
            #188

            Undertale is on the top of my list as well

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            • A [email protected]

              Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...

              It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.

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              wrote last edited by
              #189

              Me too. But I'll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.

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                wrote last edited by
                #190

                Brothers: A Tale of Two Sons, right near the end. I don't want to spoil too much, but I never thought a game mechanic would make me emotional.

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                  wrote last edited by
                  #191

                  There was this challenge in VVVVVV that left me with tears of rage in my fro

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                  • S [email protected]

                    Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:

                    Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.

                    Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.

                    In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.

                    So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.

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                    wrote last edited by
                    #192

                    Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

                    I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics

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                    • S [email protected]

                      Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.

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                      wrote last edited by
                      #193

                      hopefully you come to understand a little bit about life and death

                      This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!

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                      • G [email protected]

                        It’s not sad but it is so sad

                        After
                        ::: spoiler spoiler
                        Atul
                        ::: I literally had to put the game down for weeks because I couldn't stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.

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                        wrote last edited by
                        #194

                        Yeah Atul ...

                        ::: spoiler Atul
                        Sometimes you don't get to say goodbye and that sucks. One day they're just gone. But with Atul I kept it together because the reason he just disappeared was that he didn't need us. He could go to the door on his own and yeah he should have said goodbye at least but .. well it sucks but I like to remember the happy frog at the party.
                        :::
                        For me it was Stanley and Alice

                        ::: spoiler Alice
                        God it was heartbreaking watching her mind slowly dissolve and get lost. That's where it hit me how important Stella's job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn't do it but I'm grateful for the people who can.
                        :::

                        ::: spoiler Stanley
                        Fuck as a parent that got me. Fuck you god! I know that life isn't fair but that really wasn't fair. And watching his mom fall apart from his eyes ... Her 'Fakenegs' ... her fear in watching his fear ... I've never been tested like that and I hope I could do better but man I understand her failing.
                        :::

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                        • W [email protected]

                          Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

                          I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics

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                          wrote last edited by
                          #195

                          If you're ever feeling stuck, it never hurts to look up a guide! I'm not a fan of Fandom, but their Spiritfarer wiki does appear to include walkthroughs for most of the quests if you're not sure what to do or where to go next.

                          https://spiritfarer.fandom.com/wiki/Quests

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                            wrote last edited by
                            #196

                            I've got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.

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                            • W [email protected]

                              It didn't quite make me cry, but the ending of Planescape Torment got me right in my feels.

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                              wrote last edited by
                              #197

                              Falls-From-Grace’s last bit of dialogue gets me.

                              “Time is not your enemy. Forever is.”

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                                wrote last edited by
                                #198

                                My brother beat me at Pipemania, so I put my foot through a glass door panel.

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                                  wrote last edited by
                                  #199

                                  The final battle in Lisa: The Joyful got me. That he doesn’t even attack you - that he hugs you - while “He’s My Dad” plays…

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                                    wrote last edited by
                                    #200

                                    When I played Hell blade: Senua's Sacrifice.

                                    The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.

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                                    • lazynooblet@lazysoci.alL [email protected]

                                      Okay. You got me. Damn it

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                                      wrote last edited by
                                      #201

                                      Right?

                                      That's a phenomenal short film.

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                                      • C [email protected]

                                        Holy crap. I enjoyed Dead Island many years ago but never saw this before. It doesn't match the tone of the game at all lol.

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                                        wrote last edited by
                                        #202

                                        Lol not at all.

                                        The actual game was still a fun hack'n'slah zombie blaster, but absolutely not the same mood as that trailer would lead one tp believe.

                                        Damn, now I want the other game that they didn't make. The zombie tragedy tale of a family torn asunder. Multiple intertwined storylines, some tragic, some less so.

                                        Has anyone made a zombie game that is focused more on emotion and mood than action and horror? Last of Us kinda fits that bill but I'm not coming up with others. Dsys Gone had a good story but also heavily leaned on combat.

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                                          wrote last edited by
                                          #203

                                          The end of Mass Effect 3 had me crying

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