Nexus Mods Sale Sparks Concern in Modding Community
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They'll probably implement a daily/hourly download limit like MEGA does. So, for example, you can download 1000000000 small mods of some kbs, but the limit is 5 GB, so the mod bundle for big games is virtually limited to premium users.
They'll probably try to change the lifetime subscription(the biggest sin in capitalism, how do you make infinite money without doing nothing if people can buy subscription once?), making it useless compared to the premium premium subscription.
Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.
Is a enshification process not so painful so the vast majority will not bother to look for alternatives.
In other words: We're doomed.
wrote on last edited by [email protected]Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.
Unfortunately, I think this will be likely because Nexus has almost entirely cornered the market on mods. It is the place people get their mods from if not the Steam Workshop.
People would have to actually abandon the convenience and go back to scrolling a bunch of games specific forums for their mods. I don't see that happening unfortunately and I'm pretty sure the executives at the new company know this. It's a common marketing tactic to exploit the sunk cost fallacy.
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Good luck hosting the terabytes of data that mods have.
Let me introduce you to torrenting and community distribution of data.
It could be implemented this way so that no one individual would need to fully shoulder the burden of hosting everything.
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You don't need full communism, just make sure companies are owned by the workers, suddenly they will have more money, free time, they will cut down the working hours, and that will help passion projects like these and many more.
There's no need for this aggresive exaggeration.
You don't need full communism, just make sure companies are owned by the workers
"Companies owned by the workers" is communism. That's literally what is meant by "shared ownership of the means of production".
The "means of production" is all the shit that companies own, such as the land, machines, buildings, raw materials, etc...
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I wouldn't advocate removing mods. Definitely put them on another site though.
If they start any nefarious monetization practices, absolutely pull mods. Until then though, I agree. No reason to pull ones that are already there, but definitely be prudent and start casting a wider net.
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Good luck hosting the terabytes of data that mods have.
Since mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.
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I guess you still have the issue of someone needing to pay for the huge number of downloads, most of which are going to come from users who make no other contributions to the site. Maybe you could combine a fedi site with torrents or something?
The Internet Archive. No need to reinvent the wheel. Have a discussion with them - set up a new project. Boom - everyone's mods hosted in perpetuity by a free digital library.
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Ooof. We need a new place now.
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Good luck hosting the terabytes of data that mods have.
Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.
Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
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You don't need full communism, just make sure companies are owned by the workers
"Companies owned by the workers" is communism. That's literally what is meant by "shared ownership of the means of production".
The "means of production" is all the shit that companies own, such as the land, machines, buildings, raw materials, etc...
It's literally not, but I don't want to get into it.
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Ooof. We need a new place now.
A new website will suffer the same fate eventually. The best solution I've seen is CKAN for kerbal space program mods. Each mod just hosts its own releases for free on github or wherever they like, and the whole mod index is just another github repo.
https://github.com/KSP-CKAN/CKAN?tab=readme-ov-file#whats-the-ckan
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It's literally not, but I don't want to get into it.
Literally is, sorry you are so confused about the subject.
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Narrator: It wasn't.
At the very least the entity that bought it will not rely on donations and revenue from upgraded download speeds, so it will definitely enshittify further to some degree.
The problem is not capitalism, it's really us expecting shit to be free and rewarding good development and maintenance effort with thoughts and prayers.
Capitalism created this expectation. That's how corpos operate. Capture the market then bleed it.
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You don't need full communism, just make sure companies are owned by the workers
"Companies owned by the workers" is communism. That's literally what is meant by "shared ownership of the means of production".
The "means of production" is all the shit that companies own, such as the land, machines, buildings, raw materials, etc...
wrote on last edited by [email protected]Socialism is the means of production owned by the state or the workers.
Communism is a subset of socialism, where you have a classless society. Different communist doctrines have a different view on how to achieve that.
Edit : clicked on the wrong reply button. Oh well
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No mention of who it is even being sold to, so bizarre.
A big corpo comes in and offer you a life changing amount of money. Very few people can say no to that, myself included.
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To add to the conversation, one of the two new owners has replied to some questions: https://www.nexusmods.com/news/15301?comment_id=155643499
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Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.
Unfortunately, I think this will be likely because Nexus has almost entirely cornered the market on mods. It is the place people get their mods from if not the Steam Workshop.
People would have to actually abandon the convenience and go back to scrolling a bunch of games specific forums for their mods. I don't see that happening unfortunately and I'm pretty sure the executives at the new company know this. It's a common marketing tactic to exploit the sunk cost fallacy.
wrote on last edited by [email protected]Nah there's some games that still only have stuff on moddb, thunderstore is the main place for v rising and a few other popular titles, and for Minecraft there's curseforge and modrinth, and GOG is adding mods now too. The community is more fragmented than you'd think
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Oh no, this is never good. How long before they implement a required pay system?
They claimed they won't, but we'll have to see their actions https://www.nexusmods.com/news/15301?comment_id=155643499
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A new website will suffer the same fate eventually. The best solution I've seen is CKAN for kerbal space program mods. Each mod just hosts its own releases for free on github or wherever they like, and the whole mod index is just another github repo.
https://github.com/KSP-CKAN/CKAN?tab=readme-ov-file#whats-the-ckan
The problem with that it's not "wherever they like", it is github 99% of the time. It is easier to fix when github enshitifies completely, but it will still require fixing
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Yeah that's about what I expected. Fucking hell.
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They'll probably implement a daily/hourly download limit like MEGA does. So, for example, you can download 1000000000 small mods of some kbs, but the limit is 5 GB, so the mod bundle for big games is virtually limited to premium users.
They'll probably try to change the lifetime subscription(the biggest sin in capitalism, how do you make infinite money without doing nothing if people can buy subscription once?), making it useless compared to the premium premium subscription.
Paid mods I think are unlikely, why bother to make a change so unpopular? Milk this shit for a decade and press this button only when shit hits the fan.
Is a enshification process not so painful so the vast majority will not bother to look for alternatives.
In other words: We're doomed.
People make mods to be played surely, why bother using a platform if no one can play your mod from it.