Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Greentext
  3. Anon is a game dev

Anon is a game dev

Scheduled Pinned Locked Moved Greentext
greentext
77 Posts 50 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • j4k3@lemmy.worldJ [email protected]

    People around me had mixed motivations in this later era as you called it. My buddies and I used cafés as a time management tool. Any of us could have built a gaming rig but we would have been on it way too much. Cafés were a destination and way to partition off gaming in our lives.

    mudman@fedia.ioM This user is from outside of this forum
    mudman@fedia.ioM This user is from outside of this forum
    [email protected]
    wrote last edited by
    #16

    Really? Paying someone else a bunch of money to play by the hour seems like a weird way to manage your time. Plus, I knew several people who had a real problem with spending money in cafés.

    I mean, it's not gambling because you weren't getting any money back at any point, but if you were leaving your Ultima Online character mining while you went to class, spending money on running a computer when you weren't even looking at it... well, I'm gonna say there are better ways to keep yourself from problematic gaming.

    The way I remember it (at least where I'm from), cafés were a way for broke college students living in dorms or shared apartments with no Internet to get into online gaming, and sometimes for kids to have a bit of an arcade experience in PCs better than their crappy laptops.

    In some cases it got pretty wholesome, where groups of friends would just hang out in the one place that kept running the game they liked. There was this one basement grungy spot in town that started running Quake 1 and just... never stop. Those guys could railgun you mid-flight from a bouncepad on a ball mouse and we all decided it was better to leave them to it.

    j4k3@lemmy.worldJ 1 Reply Last reply
    0
    • eerongal@ttrpg.networkE [email protected]

      That's the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

      L This user is from outside of this forum
      L This user is from outside of this forum
      [email protected]
      wrote last edited by
      #17

      Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

      P eerongal@ttrpg.networkE 2 Replies Last reply
      19
      • j4k3@lemmy.worldJ [email protected]

        All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

        Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ""playing"" WoW. Gaming sucks so bad it can't sustain a real brick and mortar business culture any more.

        samskara@sh.itjust.worksS This user is from outside of this forum
        samskara@sh.itjust.worksS This user is from outside of this forum
        [email protected]
        wrote last edited by
        #18

        Square? 4:3

        j4k3@lemmy.worldJ 1 Reply Last reply
        2
        • L [email protected]

          Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

          P This user is from outside of this forum
          P This user is from outside of this forum
          [email protected]
          wrote last edited by
          #19

          ...which is a half-assed port of the GameCube remake.

          If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.

          1 Reply Last reply
          3
          • L [email protected]

            Or your engine can do something that’s hard to do with Godot, Unity or Unreal

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote last edited by
            #20

            Which is increasingly unlikely.

            1 Reply Last reply
            5
            • K [email protected]

              Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

              P This user is from outside of this forum
              P This user is from outside of this forum
              [email protected]
              wrote last edited by
              #21

              Yeah seriously, anyone can make beautiful prerendered graphics that look good running on any game system released in the past ~20 years (which is what RE1 uses). Doing in realtime is the hard part.

              1 Reply Last reply
              3
              • samskara@sh.itjust.worksS [email protected]

                Square? 4:3

                j4k3@lemmy.worldJ This user is from outside of this forum
                j4k3@lemmy.worldJ This user is from outside of this forum
                [email protected]
                wrote last edited by
                #22

                Comparatively, side by side it looks square to me

                1 Reply Last reply
                0
                • mudman@fedia.ioM [email protected]

                  Really? Paying someone else a bunch of money to play by the hour seems like a weird way to manage your time. Plus, I knew several people who had a real problem with spending money in cafés.

                  I mean, it's not gambling because you weren't getting any money back at any point, but if you were leaving your Ultima Online character mining while you went to class, spending money on running a computer when you weren't even looking at it... well, I'm gonna say there are better ways to keep yourself from problematic gaming.

                  The way I remember it (at least where I'm from), cafés were a way for broke college students living in dorms or shared apartments with no Internet to get into online gaming, and sometimes for kids to have a bit of an arcade experience in PCs better than their crappy laptops.

                  In some cases it got pretty wholesome, where groups of friends would just hang out in the one place that kept running the game they liked. There was this one basement grungy spot in town that started running Quake 1 and just... never stop. Those guys could railgun you mid-flight from a bouncepad on a ball mouse and we all decided it was better to leave them to it.

                  j4k3@lemmy.worldJ This user is from outside of this forum
                  j4k3@lemmy.worldJ This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #23

                  All the cafés were a long way away from where I lived so yeah we went there like going to the movies or bowling and it followed a similar event like dynamic. It was an optional thing to do but not some default or daily thing.

                  1 Reply Last reply
                  1
                  • L [email protected]

                    If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                    V This user is from outside of this forum
                    V This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #24

                    I disagree here, making an engine you'd sell must be top notch in every aspect (or close to), an in-house engine only needs to get the job done for your game. Probably two orders of magnitude in needed workforce, depending on your needs ofc.

                    L 1 Reply Last reply
                    13
                    • j4k3@lemmy.worldJ [email protected]

                      All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

                      Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ""playing"" WoW. Gaming sucks so bad it can't sustain a real brick and mortar business culture any more.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #25

                      MorroWind 3?

                      C 1 Reply Last reply
                      0
                      • L [email protected]

                        If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        [email protected]
                        wrote last edited by [email protected]
                        #26

                        Then you only get a big geneal use thing like Unity again.

                        1 Reply Last reply
                        0
                        • N [email protected]

                          Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #27

                          That's not the problem. But why spend time and money to optimize your assets if the gamers will buy better hardware instead and you can even strike a deal with a big vendor.

                          S 1 Reply Last reply
                          11
                          • V [email protected]

                            I disagree here, making an engine you'd sell must be top notch in every aspect (or close to), an in-house engine only needs to get the job done for your game. Probably two orders of magnitude in needed workforce, depending on your needs ofc.

                            L This user is from outside of this forum
                            L This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #28

                            Very very few actual profitable companies roll their own engines.

                            Supercell has their own, but it’s because they started before there was anything available.

                            Indie games make their own engines but it’s more of a hobby or passion project, not something that can employ two dozen people to develop it.

                            1 Reply Last reply
                            4
                            • M [email protected]

                              MorroWind 3?

                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #29

                              Call of Duty: Modern Warfare 3

                              1 Reply Last reply
                              1
                              • K [email protected]

                                Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

                                N This user is from outside of this forum
                                N This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #30

                                Anon, as usual, don't know what they're talking about

                                1 Reply Last reply
                                4
                                • D [email protected]

                                  its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

                                  its why for example, many 3rd party ports/remasters of old games use unity for example.

                                  Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

                                  V This user is from outside of this forum
                                  V This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #31

                                  Is it though? I mean big companies most probably tweak whatever engine they use too, and the whole game is closed source, so company specific stuff is obiqutous to say the least.

                                  Good points otherwise IMO.

                                  D 1 Reply Last reply
                                  0
                                  • early_to_risa@sh.itjust.worksE [email protected]
                                    This post did not contain any content.
                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #32

                                    I will never understand the obsession around graphics. JUST MAKE IT FUN.

                                    L _ C M 4 Replies Last reply
                                    65
                                    • M [email protected]

                                      That's not the problem. But why spend time and money to optimize your assets if the gamers will buy better hardware instead and you can even strike a deal with a big vendor.

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #33

                                      There is also the fact that graphic reached the point where marginal improvments require disproportionate amount of firepower.

                                      Plus the im pretty sure that a lot of new features are made moreso to ease the work of developers and graphics improvments are nice side effects ( i think i read that ray tracing lightining is actually easier to do , alghtough you do need hybrid solutions while the games do not require ray tracing but that part is changing and we do have first games that require ray tracing ) .
                                      I think thats the reason we see a small renesance of AA games at this moment.

                                      1 Reply Last reply
                                      7
                                      • L [email protected]

                                        If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                                        E This user is from outside of this forum
                                        E This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by [email protected]
                                        #34

                                        From Software and Hideo Kojima would disagree. The highest form of passion for your game is to create an engine that gives it the exact gameplay formula you want it to have.

                                        Of course corporate greedfucks cannot understand this, they only care about how many villas and yachts the profits will get them.

                                        1 Reply Last reply
                                        12
                                        • D [email protected]

                                          its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

                                          its why for example, many 3rd party ports/remasters of old games use unity for example.

                                          Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

                                          E This user is from outside of this forum
                                          E This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #35

                                          This is only a problem if you want unsustainable growth/enshittification and to treat your devs like shit with bad pay and endless crunch time.

                                          D 1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups