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  3. Anon is a game dev

Anon is a game dev

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  • D [email protected]

    its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

    its why for example, many 3rd party ports/remasters of old games use unity for example.

    Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

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    wrote last edited by
    #35

    This is only a problem if you want unsustainable growth/enshittification and to treat your devs like shit with bad pay and endless crunch time.

    D 1 Reply Last reply
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    • L [email protected]

      If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

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      wrote last edited by
      #36

      It’s not really that great of a business.

      Epic is estimated to have made $275M revenue on Unreal engine in 2023, vs $4.7B on Fortnite

      Unity made $614M revenue on engine & tools in 2024, in ads and monetization they made $1.2B

      These are stable industry standard engines, if you start work on your challenging engine today it’ll take years to develop, gain game-developers interest and trust. And still you’re competing with giants that use their engines as loss-leaders.

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      • early_to_risa@sh.itjust.worksE [email protected]
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        sirico@feddit.ukS This user is from outside of this forum
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        wrote last edited by
        #37

        Surely a master of unlocking would know

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        • K [email protected]

          Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

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          wrote last edited by
          #38

          MOAR TAA!!!!!!

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          • T [email protected]

            I will never understand the obsession around graphics. JUST MAKE IT FUN.

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            wrote last edited by [email protected]
            #39

            Graphics can be part of the fun. What's so difficult to understand?

            dreaming_novaling@lemmy.zipD capuccino@lemmy.worldC hupf@feddit.orgH M Z 6 Replies Last reply
            35
            • N [email protected]

              Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

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              wrote last edited by
              #40

              you have access to unreal engine source code, the problem is companies don't want to pay people to optimize engine

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              • L [email protected]

                Graphics can be part of the fun. What's so difficult to understand?

                dreaming_novaling@lemmy.zipD This user is from outside of this forum
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                wrote last edited by
                #41

                Of course, I don't want my game to look like utter dogshit, and graphics can be apart of the fun, but my biggest concerns with games are how they play and what the story/characters is like (if it's that type of game).

                There can be times that I can appreciate more realistic looking games, but honestly it's boring to see so many games try the same style over and over again, especially when it isn't executed well. And if worrying about graphics causes my game to be an unoptimized game with a lackluster story, then I'd rather people just stick with a less detailed style to preserve the the fun (imo) part of games, which is literally everything else.

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                • L [email protected]

                  Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

                  eerongal@ttrpg.networkE This user is from outside of this forum
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                  wrote last edited by
                  #42

                  Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.

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                  • T [email protected]

                    Anon is not entirely wrong though... we have become pretty lazy regarding optimizing software.

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                    wrote last edited by
                    #43

                    It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.

                    P Z 2 Replies Last reply
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                    • L [email protected]

                      Graphics can be part of the fun. What's so difficult to understand?

                      capuccino@lemmy.worldC This user is from outside of this forum
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                      wrote last edited by
                      #44

                      REbirth sure does look better than Fortnite, and REbirth sure does need a ton less of GPU and CPU.

                      L 1 Reply Last reply
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                      • B [email protected]

                        It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.

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                        wrote last edited by
                        #45

                        Except in 99.9% of cases nothing gets fixed after deployment either. That's just an excuse not to admit that from the get-go.

                        B 1 Reply Last reply
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                        • V [email protected]

                          Is it though? I mean big companies most probably tweak whatever engine they use too, and the whole game is closed source, so company specific stuff is obiqutous to say the least.

                          Good points otherwise IMO.

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                          wrote last edited by
                          #46

                          yes, but tweaking whatever engine they have, still uses a lot of the underlying engines code, which more freemarket devs will use. There's a huge reason why a lot of the companies who build engines in house are in japan, because labor laws in japan makes it so developer retention is usually very high.

                          Kojima and fox engine is an example of a well designed and optimized engine, but konami didn't like it because of how much millions kojima spent developing both it and MGS5 hence the bad blood between them

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                          • Q [email protected]

                            I blame REmake for my impossibly high standards of what a remake should be

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                            wrote last edited by
                            #47

                            Re-makes are not the same as re-masters are not the same as re-releases.

                            Q 1 Reply Last reply
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                            • L [email protected]

                              Graphics can be part of the fun. What's so difficult to understand?

                              hupf@feddit.orgH This user is from outside of this forum
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                              wrote last edited by
                              #48

                              Graphics and jiggly physics.

                              R M 2 Replies Last reply
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                              • E [email protected]

                                This is only a problem if you want unsustainable growth/enshittification and to treat your devs like shit with bad pay and endless crunch time.

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                                wrote last edited by [email protected]
                                #49

                                Kojima is an example of giving dev too much freedom that its basically further putting you into the red had he been strung along for the ride during metal gear solid 5's development and the money spent optimizing fox engine. Theres a fine line between endless crunch time/micromanaging, and letting your devs do work. Take another company like capcom as japanese company dev retention is high. RE Engine is used over several games now. and people agree it performs like shit for open world games.

                                to put up a few examples, The upcoming Metroid prime 4 is an example when a company gives devs too much freedom. The original japanese studio didn't know what hte fuck they were doing, so Nintendo pulled them off hte project, and gave their project to retro, who was working on the "Project harmony" game, which looked very bad, to the point that nintendo was fed up with the hands off approach and Kensuke Tanabe reinserted himself back as director to get prime's development back into production getting Prime 4 out later this year.

                                Part of the reason for the huge microsoft layoff that happened a few days ago is mainly because of microsofts more handsoff approach they gave their developers. they gave ninja theory 5 years to develop Hellblade 2 (which is a relatively long time). They gave Compulsion games 5+ years to develop South of midnight. neither game remotely probably paid of their development cost, in juxtaposition to a studio like Obsidian, who has in the same time frame, released 5 different games, some arguably more expansive than the previous 2 studios games, due to being well managed.

                                and I'm not really pointing fingers here, but keep in mind, its not solely due to unsustainable growth/enshittification and treating devs like shit and endless crunch time causing this problem. It's mainly lack of better people/resource management because there are countless numbers of studios who get significantly more time than they should on a project with not much to show for it.

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                                • early_to_risa@sh.itjust.worksE [email protected]
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                                  wrote last edited by
                                  #50

                                  That's remastered...

                                  N 1 Reply Last reply
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                                  • P [email protected]

                                    Except in 99.9% of cases nothing gets fixed after deployment either. That's just an excuse not to admit that from the get-go.

                                    B This user is from outside of this forum
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                                    wrote last edited by
                                    #51

                                    Yyyyyuyup

                                    1 Reply Last reply
                                    1
                                    • L [email protected]

                                      Graphics can be part of the fun. What's so difficult to understand?

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                                      wrote last edited by
                                      #52

                                      It looks so marketing driven.

                                      We are in decades of video games. Look at very old game and assess how "ugly" they are by today's standard while at their time they were "the best graphics ever seen in history!" or something.

                                      And so, the big question: we were having fun with games decades ago already. If graphics were part of the fun, your brain should explode under the immensely higher level of fun you have on modern games vs 20y old games. And… well…nope. Same as before, just higher expectations.

                                      T L 2 Replies Last reply
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                                      • early_to_risa@sh.itjust.worksE [email protected]
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                                        wrote last edited by
                                        #53

                                        Normal maps are pretty easy to make, they're just time-intensive.

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                                        4
                                        • hupf@feddit.orgH [email protected]

                                          Graphics and jiggly physics.

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                                          wrote last edited by
                                          #54

                                          If it's just the tits, it's not physics; it's fetish.

                                          hupf@feddit.orgH 1 Reply Last reply
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