Anon is a game dev
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If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.
The advantage of making your own engine is that you can specialize for your specific gameplay.
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It's the ass as well.
don't forget the dick and balls, I don't
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The advantage of making your own engine is that you can specialize for your specific gameplay.
wrote last edited by [email protected]If your game is something that needs it, definitely go for it.
Something like Noita comes to mind
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It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.
wrote last edited by [email protected]It's also diminishing returns of investment. The more realistic you want to go, the more work you have to put in. Also more realism will mean certain other things will look even more jarring, so you're having a much higher standard for bugfixes.
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I will never understand the obsession around graphics. JUST MAKE IT FUN.
Here’s the reason AAA devs are obsessed with graphics:
It’s the only thing that differentiates them from indie devs.
Once you realize that indie devs can do anything and everything that a AAA game can do, except for creating tons of high detail 3D models, levels, and textures, you begin to see the AAA studio’s dilemma. If they don’t hire all those artists, level designers, and animators then they’re forced to compete with indie devs on gameplay, story, and features — none of which they can do!
Why is that? Because there are millions of indie game devs out there who are willing to spend many years of their lives trying out ideas that have close to zero chance of being successful and all the gamers out there are happy to pick that one in a million game which actually succeeds! For a AAA studio to step into that arena would be absolutely foolish.
It’s the same reason big corporations dominate book publishing but they don’t even bother trying to write books themselves.
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It's also diminishing returns of investment. The more realistic you want to go, the more work you have to put in. Also more realism will mean certain other things will look even more jarring, so you're having a much higher standard for bugfixes.
Well yes, obviously it's a balancing act when making things look good, but optimization is about making what is there run well, not look better.
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I will never understand the obsession around graphics. JUST MAKE IT FUN.
wrote last edited by [email protected]I will never understand the obsession around computer-crashingly good graphics. They push your temps to the max and computer components don't start throttling themselves until the temps are a little too high so that your shit will stop working sooner so you have to buy a new gpu sooner. Why can't they let us control the thermal throttling temp, huh? Fuck that 99 degree celsius shit. "99c is acceptable temps for laptops and gpus" my ass.
Pixel art isn't a necessarily a positive selling point to me but if the game is good and the graphics are good enough to be able to tell what's going on without having to get high on drugs first, then its fine by me. Ps2 or xbox 360 era 3d graphics are the sweet spot though. I'm glad they finally added actual graphics to Dwarf Fortress, it's actually playable now. If the msdos installation process has better graphics then a game then that's pushing things little too far imho.
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I will never understand the obsession around computer-crashingly good graphics. They push your temps to the max and computer components don't start throttling themselves until the temps are a little too high so that your shit will stop working sooner so you have to buy a new gpu sooner. Why can't they let us control the thermal throttling temp, huh? Fuck that 99 degree celsius shit. "99c is acceptable temps for laptops and gpus" my ass.
Pixel art isn't a necessarily a positive selling point to me but if the game is good and the graphics are good enough to be able to tell what's going on without having to get high on drugs first, then its fine by me. Ps2 or xbox 360 era 3d graphics are the sweet spot though. I'm glad they finally added actual graphics to Dwarf Fortress, it's actually playable now. If the msdos installation process has better graphics then a game then that's pushing things little too far imho.
yep. Elden Ring is an example... cant even play that game without my fans going nuts. I didnt even buy the DLC expansion yet... taking a break until I get a better PC. Being a patient gamer means always having cool games to look forward to, someday far in the future lol
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Graphics and jiggly physics.
wrote last edited by [email protected]some ps2 games had boob jiggle physics.
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If your game is something that needs it, definitely go for it.
Something like Noita comes to mind
Factorio to i believe