EA has open sourced Command & Conquer: Red Alert under GPLv3
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I'm not well versed in C&C, but it's always good to see more games open sourced.
If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
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Holy shit.
I hope they opensource Dungeon Keeper.
Can you say why? The opensource project is already insanely good.
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Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.
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Holy shit, EA did something.... Good? I did not have that on my 2025 bingo card. So, what's the catch? There has to be a catch, right?
Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.
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To use the compiled binaries, you must own the game
Was expecting a catch. Still good for modding I guess
This is a pretty standard affair for open sourced games.
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I'm not well versed in C&C, but it's always good to see more games open sourced.
Now if only they open-sourced the SAGE engine, then we'd be all happy
The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE
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That's still pretty cool though right?
I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.
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If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
Epic released those to add value to their engine not as a write off
EA released this to boost Steam Workshop content - which would boost sales - not as a write off
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I'm not well versed in C&C, but it's always good to see more games open sourced.
dont people already make seperate MODS for each anyways, for them anyways,.
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I'm not well versed in C&C, but it's always good to see more games open sourced.
This is a momentous event. I only wish it had Red Alert 2 in it.
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Open sourcing old games is awesome for video game preservation.
Yeah, this should be standard practice
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If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
As I understand accounting, you really don't need to do stuff like this to write off your assets.
I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.
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I hope everyone's SSDs have enough SPACE
SPGHGHAAIGHGHSSSE!!!! is literally the only thing I know about Command & Conquer.
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I'm not well versed in C&C, but it's always good to see more games open sourced.
Is Tiberian Sun included!!!??
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I'm assuming this is more about art assets. Art is not code and you shouldn't expect them for free. It's not a catch.
Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of a new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.
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Sorry, that was the wrong link.
https://store.steampowered.com/bundle/39394/Command__Conquer_The_Ultimate_Collection/
If you dig some experienced players comments who bought the "remastered" stuff, they are complaining that they "re-mastered" the exact same bugs that seriously annoyed the players too. They didn't fix the bugs.
With the power of OSS, every bug can be fixed. -
I'm not well versed in C&C, but it's always good to see more games open sourced.
Broken clock
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Extremely rare EA win
Are they trying to become the not most hated studio? The bar is pretty low these days...
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Can you say why? The opensource project is already insanely good.
To make the opensource project even better!
The compiler has optimized the rendering engine too much to be decompiled into any useable code. Somebody is working on Linux and 64bit support which will need to have this completely rewritten. https://github.com/dkfans/keeperfx/blob/master/src/bflib_render_gpoly.c
The maintainer of KeeperFX told me that EA does not have the original code anymore though.
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Is Tiberian Sun included!!!??