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  3. What's a really popular game franchise you just can't get into?

What's a really popular game franchise you just can't get into?

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  • lime@feddit.nuL [email protected]

    for me it feels like they don't respect me as an adult. i need to be able to pause and save games. sometimes i get phone calls. sometimes the power goes out. sometimes i spill my drink. but no, it's all just "get gud".

    also i just can't handle the aesthetics .

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    wrote last edited by
    #157

    Souls games autosave constantly, you can quit out at any time and reload to where you were. The only exception being that if you quit out during a boss fight you'll have to restart.

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    • frenchfryenjoyer@lemmings.worldF [email protected]

      I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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      wrote last edited by
      #158

      Final Fantasy. JRPGs just aren't my thing

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      • Z [email protected]

        D&D

        I've been playing RPG for decades, but play D&D less than once a decade, and my impression goes form awful to not worth my money/time. When I was young and broke, having to buy a player manual + a GM guide + a monster manual when tons of RPG would fit in a single book (Yes I know, clan-books for let's say Vampire are also a money-pit), was out of my budget, then every-time I played D&D, feel like the story were not interesting as concept like alignment and some spells like detect lies would kill many interesting plot. Too which you had a lot of character optimisation often over the long-term (If you didn't take that feat a low level you cannot have the killer feat at high level), let alone the people mixing RPG and miniature games

        Sure you can have some funs game with D&D and play it differently but there is so many other game out-there (and so few time) , that why would I even bother joining a D&D game rather than another,

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        wrote last edited by
        #159

        I really enjoy D&D-based video games, but actual pen and paper is just frustratingly slow. I think if I could change my mindset to consider it a social activity first and a game second, I might find it more enjoyable. But that is also really dependent on the group dynamic and seems more likely attainable for playing in-person rather than with an online group.

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        • C [email protected]

          RDR2. Played, but didn’t beat the first one. Some other game pulled me away from it. Tried the sequel and was disappointed by the gunplay.

          wizard_pope@lemmy.worldW This user is from outside of this forum
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          wrote last edited by
          #160

          I did finish it but man do the missions get stale after the halfway point. It's just shooting and that is it.

          U 1 Reply Last reply
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          • irelephant@lemmy.dbzer0.comI [email protected]

            I tried factorio a while ago but couldn't get into it.

            killeronthecorner@lemmy.worldK This user is from outside of this forum
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            wrote last edited by
            #161

            I got completely addicted for about a week and a half and then dropped it and never thought about it again. The core gameplay loop is crack, but it's also very shallow and I can never think of a good reason to come back to it.

            K 1 Reply Last reply
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            • frenchfryenjoyer@lemmings.worldF [email protected]

              I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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              wrote last edited by
              #162

              I think I/we were too old to get into pokemon. I tried 3 games, and got bored about 4 fights in. I'm sure back when that was the peak of gaming, it was amazing. But now after modern games, turn based gameplay is just not for me too

              S 1 Reply Last reply
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              • wizard_pope@lemmy.worldW [email protected]

                I did finish it but man do the missions get stale after the halfway point. It's just shooting and that is it.

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                wrote last edited by
                #163

                It's a cool world and all but it feels more like a movie that's too long than a video game. Not a lot of meaningful interaction with the world apart from shooting things.

                wizard_pope@lemmy.worldW 1 Reply Last reply
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                • scumbagspruce@lemmy.worldS [email protected]

                  Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.

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                  wrote last edited by
                  #164

                  Weirdly, I love them. They're absolutely shallow main story wise but they do exploring and looting right which is the point of open world (for me!). The Witcher 3 or Red Dead Redemption 2 for example are great games, but I didn't enjoy them nearly as much as the arguably bad Fallout 3.

                  scumbagspruce@lemmy.worldS 1 Reply Last reply
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                  • G [email protected]

                    Pokemon - having to watch animations and not being able to speed anything up killed my interest

                    Skyrim - tried a melee run recently and the combat feels like you’re whacking air

                    The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly

                    Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.

                    In general I don’t think I can do story games anymore

                    sortekanin@feddit.dkS This user is from outside of this forum
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                    wrote last edited by
                    #165

                    In general I don’t think I can do story games anymore

                    Wow, that's the complete wrong take if you ask me! It sounds like your problems with these games are mostly in the gameplay, not the story? Have you ever played Outer Wilds or The Talos Principle? Unique puzzle games with a great story.

                    G 1 Reply Last reply
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                    • killeronthecorner@lemmy.worldK [email protected]

                      I got completely addicted for about a week and a half and then dropped it and never thought about it again. The core gameplay loop is crack, but it's also very shallow and I can never think of a good reason to come back to it.

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                      wrote last edited by
                      #166

                      it's also very shallow

                      You take that back!

                      In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.

                      It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.

                      killeronthecorner@lemmy.worldK 1 Reply Last reply
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                      • M [email protected]

                        I think I/we were too old to get into pokemon. I tried 3 games, and got bored about 4 fights in. I'm sure back when that was the peak of gaming, it was amazing. But now after modern games, turn based gameplay is just not for me too

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                        wrote last edited by
                        #167

                        Except Baldurs Gate 3, that's an awesome way of doing turn-based combat

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                        • G [email protected]

                          Dark Souls and any of its copycats. Grinding a boss for hours on end just to learn it's patterns is not how I like to spend my free time. Aside from that: why is that whole genre so bleak? Apart from maybe "Another Crab's Treasure" they're all dark and gray/brown and unrelentingly depressing. Does the gameplay lend itself to that particular aesthetic? Or is everyone just copying Dark Souls that hard?

                          godric@lemmy.worldG This user is from outside of this forum
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                          wrote last edited by
                          #168

                          I can understand, but heartily disagree! For me, the firey hope in the face of a dark bleak world inspires me, and the way the games tend to have you earn your victories makes victory so, so much sweeter.

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                          • N [email protected]

                            Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.

                            Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.

                            godric@lemmy.worldG This user is from outside of this forum
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                            wrote last edited by
                            #169

                            Those games are awesome, if you enjoy strategy games, I think you'd love the full catalog by Paradox Interactive

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                            • callyral@pawb.socialC [email protected]

                              Terraria

                              tigeruppercut@lemmy.zipT This user is from outside of this forum
                              tigeruppercut@lemmy.zipT This user is from outside of this forum
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                              wrote last edited by
                              #170

                              Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both

                              callyral@pawb.socialC 1 Reply Last reply
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                              • goldholz@lemmy.blahaj.zoneG [email protected]

                                Pokemon, TCGs in general, Fallout, Darksouls and the related things

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                                wrote last edited by
                                #171

                                tgc pokemon and magic, has so problems with scalpings its pratically not worth it. also the online version of pokemon are pretty bad LIVE is not a good game but people are still addicted to playing it, when the previous version ptgco was a better UI. MTG has something called UB, which means they use other IP as part of the card sets they release: so far they released FINAL FANTASY , spiderman, some racing game? LOTR. people also hate this because its not orignal IP, its money grabbing ventures.

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                                • G [email protected]

                                  Pokemon - having to watch animations and not being able to speed anything up killed my interest

                                  Skyrim - tried a melee run recently and the combat feels like you’re whacking air

                                  The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly

                                  Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.

                                  In general I don’t think I can do story games anymore

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                                  wrote last edited by
                                  #172

                                  i think you can disable the animations in the console games for pokemon, unless they changed it for the new games.

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                                  • U [email protected]

                                    It's a cool world and all but it feels more like a movie that's too long than a video game. Not a lot of meaningful interaction with the world apart from shooting things.

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                                    wrote last edited by [email protected]
                                    #173

                                    Yeah I really liked the story tbh but just the mission repetitiveness killed it.

                                    I mean I finished the game but the replayability for me is nonexistent.

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                                    • K [email protected]

                                      it's also very shallow

                                      You take that back!

                                      In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.

                                      It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.

                                      killeronthecorner@lemmy.worldK This user is from outside of this forum
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                                      wrote last edited by
                                      #174

                                      Ok yeah that was poorly phrased. It's shallower than it appears on first impressions, or at least was for me.

                                      The belt management is the best part IMO and kept me playing for a lot longer than I would have otherwise. I loved ripping up the floorboards and doing it newer and better and bigger and ... Oh god I've made a mess again, time to start over!

                                      It is undeniably a very fun game.. but for me it was a bit like binging a netflix debut, and it didn't stick enough to make me want to come back for "season 2".

                                      I'll say that I'm also not a huge roguelike fan and while it isn't a roguelike, I got that same feeling I get after spending a few hours in Enter the Gungeon.

                                      Haven't tried DLCs so can't comment, but the gameplay is built for extension so I can imagine they're pretty damn good.

                                      Are you a Satisfactory fan? I have that in the library and it looked more like my kind of thing (except that I much prefer the look and feel of Factorio)

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                                      • C [email protected]

                                        RDR2. Played, but didn’t beat the first one. Some other game pulled me away from it. Tried the sequel and was disappointed by the gunplay.

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                                        wrote last edited by
                                        #175

                                        Same, didn't enjoy playing someone I didn't like in a world I wasn't interested in. Good game, not my preferred setting

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                                        • killeronthecorner@lemmy.worldK [email protected]

                                          Ok yeah that was poorly phrased. It's shallower than it appears on first impressions, or at least was for me.

                                          The belt management is the best part IMO and kept me playing for a lot longer than I would have otherwise. I loved ripping up the floorboards and doing it newer and better and bigger and ... Oh god I've made a mess again, time to start over!

                                          It is undeniably a very fun game.. but for me it was a bit like binging a netflix debut, and it didn't stick enough to make me want to come back for "season 2".

                                          I'll say that I'm also not a huge roguelike fan and while it isn't a roguelike, I got that same feeling I get after spending a few hours in Enter the Gungeon.

                                          Haven't tried DLCs so can't comment, but the gameplay is built for extension so I can imagine they're pretty damn good.

                                          Are you a Satisfactory fan? I have that in the library and it looked more like my kind of thing (except that I much prefer the look and feel of Factorio)

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                                          wrote last edited by
                                          #176

                                          I haven't properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something... And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.

                                          I got the impression it's got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it's really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there's only so much you can do), which I imagine isn't as great for the modern 3D game Satisfactory is.

                                          I don't want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There's only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There's no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.

                                          I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.

                                          On the topic of the DLC... If you're not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There's plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.

                                          All in all... Yeah, different people, different tastes. I'm currently doing a second playthrough of Space Age with friends, but one of them might've been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D

                                          killeronthecorner@lemmy.worldK 1 Reply Last reply
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