Supreme Commander HelpLine
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I bought this game for $100 (Aud) when it came out, and my computer wouldn’t run it.
I never got to play it
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I would like some advice for SC1 here in this thread (I'm talking tactics, etc....)
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If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can't be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don't build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
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Any good let's plays/Walkthroughs on SC1 ?
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I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)
We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.
It's quite astonishing what he did in such a short time.
It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling
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Next up, strengths & weaknesses of the factions
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Sorry, no idea. I think I've only ever watched other people play multiplayer supcom and the few tutorials I watched were for Forged Alliance Forever. This is the kind of stuff I was watching a decade ago. Check it out if you're into old gameplay videos with a crusty mic track.
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That is, indeed, a super meme
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I was so excited when this game was released as I was a massive fan of Total Annihilation.
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How does everyone like planetary annihilation as a spiritual successor? I always think it needed another tech level, but I adore the interplanetary combat so much. The escalation of chucking a planet at your opponent's base planet is unmatched
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My preferred flavour of Total Annihilation is Beyond All Reason
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Does BAR have infinite zoom and the strategic view? I love that stuff so much from supreme commander, my favourite RTS ever
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Yes. Blade of grass to orbit.
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Hand cannons be like
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BUILD ORDERS & ADVICE
1st thing I'm gonna explain is the maps, depending on the map will determine the build order.<br>
If the map has close spawns it would make sense to go for a land factory as the land factory is the least expensive in terms of unit cost.<br>
If the map has quite a bit of distance between the spawns it doesn't hurt to go Air Factory first as you wouldn't have to worry about being outnumbered and contained early on.<br>The map will depend on the strategy, the amount of mass, the chokes, even reclaimable objects come into play for build orders. Survey the map and see whats most acceptable.<br>
If you aren't sure you can play it safe and build Land Factory first- Land Factory = Mass focused
- Air Factory = Power Focused
- Navel Factory = Mass and Power Focused
No matter the map always build a factory first, never build power or extractors first in forged alliance, you lose time and will fall behind.
Land Factory is the most common first structure; it takes 2 power generators and 2 mass extractors to have the land factory self sustain.
In most cases I will Build with my commander:-- Land Factory
- 2 Power Generators
- 2 Mass Extractors
Thats a basic startup, as soon as the Factory finishes queue up some engineers and start capturing more extractors and building more power generators<br>
If there is a Hydrocarbon near your spawn, order an engineer to start building it, after the commander finishes doing the startup build tell him to assist in constructing the Hydrocarbon generator, as soon as he starts helping, order your engineer to do something else.<br>
Once the Hydrocarbon generator is complete, having support for an Air Factory is easier (since its power focused the hydrocarbon will compensate for the lack of T1 Power Generators)Adjacency bonus is also something to keep in mind in the early game as it can help reduce costs of unit production (building a power generator beside an Air Factory for example would reduce the cost of its power)
You canlearn more about Adjacency bonus