EA lost $6 billion in market value, following FC 25 & Dragon Age underperformance news
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[email protected]replied to [email protected] last edited by
That’s what they get for torching Westwood
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[email protected]replied to [email protected] last edited by
Another way to see that 15% drop is hinted at in the article:
EA FC generates around $2 billion annually, Reuters reports, with around $800 million of that made up by Ultimate Team.
Loot boxes made EA $800M last year. It's easy to see why EA and other publishers demand MTX in games. Can we amend "Don't preorder" with "and ignore micro transactions"?
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@[email protected] Pretty sure that ignoring micro-transactions has always been "a thing" to take a stand against. But of course, when it comes to the general public, no one ever does.
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[email protected]replied to [email protected] last edited by
FC 24 did well even after they lost the FIFA license. Something else going on here.
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[email protected]replied to [email protected] last edited by
Yeah ngl, I don't really care for the more Elvish focus that Inquisition (and now I guess Veilguard) has. The best part of DA was always the mix of all the lores clashing.
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[email protected]replied to [email protected] last edited by
Oh no. Won't someone think of the shareholders.
Well, at least they were pioneers in the art of enshittification.
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[email protected]replied to [email protected] last edited by
They won't say that though, because they have a built in narrative of "we were too woke"; convenient excuse for a less micro transaction heavy game to be blamed, as well as an excuse to be more strict on themes in their games. None of the problems are solved, but they have a scapegoat.
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[email protected]replied to [email protected] last edited by
I don't think this is a narrative EA is leaning into. Frankly, even if it sold less than they forecast, I'm sure they were happy they sold as much as they did given the troubled production it was converted from.
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[email protected]replied to [email protected] last edited by
Dragon Age Veilguard was a bastardization of Dragon Age. Of course it was going to fail. You failed your core audience, you idiots.
If you wanted to make a Marvel version of a dark fantasy game, you could’ve made a new IP, instead of leeching off the brand.
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[email protected]replied to [email protected] last edited by
I don't particularly think it is either, just that's it's conveniently there. The prevailing narrative about failed games recently has been wokeism, and not just the simple fact that games are increasingly shitty as the point isn't a compelling narrative or gameplay, but how many micro transactions can be squeezed out of a franchise.
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[email protected]replied to [email protected] last edited by
Did Veilguard have microtransactions?
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[email protected]replied to [email protected] last edited by
I don't think so, but it is "woke", and that's a good enough reason for many to stick their fingers in their ears and claim that's why it didn't sell well.
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[email protected]replied to [email protected] last edited by
Legend of Kyrandia.
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[email protected]replied to [email protected] last edited by
🫂 Westwood was such a great studio.
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[email protected]replied to [email protected] last edited by
Deserved. Fuck them. For all they do.
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[email protected]replied to [email protected] last edited by
It was so, so bad.
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[email protected]replied to [email protected] last edited by
Where was Gondor when the Westwood fell?
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[email protected]replied to [email protected] last edited by
EA lost $6 billion in market value
And yet, nothing of value was lost. What a paradox!
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[email protected]replied to [email protected] last edited by
I think Bioware's future is now entirely riding on Mass Effect 4. Which...does not inspire confidence.
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[email protected]replied to [email protected] last edited by
Good, keep going that way.