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  3. What's a popular game series that you just can't understand the hype for?

What's a popular game series that you just can't understand the hype for?

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  • K [email protected]

    Pokemon. I had a blast playing Emerald, but starting leaf green directly after, I lost all interest in the series. It just felt like being punished to have to start from 0 again and maybe Emerald is just a better game. I'd like to give it a try... if you'd let me play it on my phone or pc, Nintendo! old woman yells at cloud

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    wrote last edited by
    #160

    You might try the custom made roms. I personally loved the fire red version that someone modded to make it so you couldn't just grind out levels to win. The gym bosses used strategies and had tms that countered the easy type bonuses.

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    • tattorack@lemmy.worldT [email protected]

      Halo. I've been hearing about how cool and just good the games are. How deep and interesting the lore is.

      I was visiting old games I heard good things about but never played. I had finished with the Half Life games and enjoyed them.

      Then I decided to get the Master Chief Collection.

      Started with Reach. Shooting immediately felt bad. The characters started dying off almost immediately after meeting them. Then the game was finished.

      That was... Disappointing.

      Well alright. Maybe Reach is a black sheep.

      Onto Halo CE. Shooting felt even worse. The open areas were pretty cool, but there were a lot of small frustrations with the game. Story wasn't anything special. Certainly none of that "deep lore".

      Well... Halo 2 then? Felt a lot like Halo 1. More story, yes, but it was as if the game assumed I was already invested in the story. About two thirds in I realised I was still waiting for Halo to finally become cool or good.

      I stopped playing.

      Decided Halo as a whole is very overrated.

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      wrote last edited by
      #161

      Halo was good because it was good when it was released. The concept of 'good story with gunplay' has been massively upgraded by now, AND the story told has been repeated by other games/tales with their own twists so it feels like you've seen it before. Completely agree with you on shooting feeling off. The only reason I would play it in the coop modes is for nostalgia.

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      • H [email protected]

        Really? Which one(s) did you play?

        The first 2 are actually great games, and we're especially fortunate to even have the 2nd one considering it's insane budget.

        I haven't played 3, but it looked like it tried to do things differently and that didn't work.

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        wrote last edited by
        #162

        3 felt so completely different. 2 was my favorite, and I grew to like 3. I can completely understand someone trying to play the original and not liking it. It feels horribly dated now. I also couldn't really get through the fourth.

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        • A [email protected]

          Hmm, I really liked most of the GTA series.

          1. So much fun driving around and shooting stuff up. Great humor as well.
          2. Even better with nice graphics and lighting effects.
          3. Just wow, GTA but you are actually in a 3D city.
          • Vice City had a great vibe and colorful world.
          • S.A. huge world (felt like it at the time) and a great radio soundtrack. So much to see and do.
          1. Depressing, slow and mostly a chore.. Didn't like this one.
          2. Alive, funny and beatiful open world. Really great if you skip multiplayer and the later milking of the franchise.
          3. We'll see...

          The Lazlo character was also great on the radio show.. He was kind of the voice of reason until they completely ruined him with an apprarance as sleazebag on GTA V.

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          wrote last edited by
          #163

          Vice City had a great vibe and colorful world.

          Vice city is my personal favorite, maybe just because of the helicopter, but the feeling of its setting was sick. The whole mobster schtick really worked, while the later games all felt sort of forced with their criminality.

          SA and its multiplayer mods were so freaking cool, though.

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          • B [email protected]

            I'm curious what you thought was terrible about KOTOR's gameplay. It was pretty much D20 star wars (I can't remember if d20 was the ffg or the other company's) with the computer rolling the dice, and D20 games are pretty neat.

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            wrote last edited by
            #164

            The "make the decisions and then spend five minutes watching them play out" thing was the main frustration with that one. Maybe it feels intuitive and natural for someone who grew up with tabletop RPGs, but for someone more used to roguelikes and JRPGS it felt like the feedback loop was too long.

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            • B [email protected]

              Memorizing attack patterns IS how you're reacting though. How many of the bosses can you walk in and just wipe the floor with on the first try? You learn that a pull back to the right means you need to dodge left, now; a dash to the right means waiting two seconds, jumping, then dodging towards them; etc., etc.

              I know for certain that when I go replay elden ring the only reason I can clear the tree sentinel as soon as I leave the cave is because I know just how to react to the boss' "thing."

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              wrote last edited by
              #165

              How many of the bosses can you walk in and just wipe the floor with on the first try

              A pretty good amount, though that's confounded by playing lots of similar games over the years. But, like, I see the boss lift his weapon way up and I go "I bet he's going to swing. I should get out of the way." Sure, there is an element to "I've seen this before - I know if I run behind him after the big butt stomp I can hit him easily", but that's hardly unique to fromsoft.

              What sort of games don't have enemies that you learn their moves? Like, you play Baldur's Gate 3 and you learn "ok, that wizard has Sleep prepared, I should keep my HP up." Or you play Hades and learn "ok, these guys like to charge but then take a second to recover". This complaint is not unique to souls-likes but I don't know if I've heard it brought against any other game.

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              • M [email protected]

                Since you like Metroidvanias, have you tried Ori and the Blind Forest? Personally I found it to be tuned very well for difficulty. I ended up beating it without realizing there was a triple-jump ability you could find.

                Unfortunately the sequel, Ori and the Will of the Wisps, wasn't as good in my opinion. They ended up pulling a few mechanics from Hollow Knight, which detracted from the uniqueness of the first game.

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                wrote last edited by
                #166

                yes, i really liked it. it was a bit difficult in some places (i don't know how many times i had to re-do the tree flooding) but the aesthetic really made it worth it.

                one of my more recent stand-outs in the genre was yoku's island express, which is also a real treat.

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                • J [email protected]

                  How many of the bosses can you walk in and just wipe the floor with on the first try

                  A pretty good amount, though that's confounded by playing lots of similar games over the years. But, like, I see the boss lift his weapon way up and I go "I bet he's going to swing. I should get out of the way." Sure, there is an element to "I've seen this before - I know if I run behind him after the big butt stomp I can hit him easily", but that's hardly unique to fromsoft.

                  What sort of games don't have enemies that you learn their moves? Like, you play Baldur's Gate 3 and you learn "ok, that wizard has Sleep prepared, I should keep my HP up." Or you play Hades and learn "ok, these guys like to charge but then take a second to recover". This complaint is not unique to souls-likes but I don't know if I've heard it brought against any other game.

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                  wrote last edited by
                  #167

                  It's not a complaint to me, personally, but I can see how some folks might not like it. A similar feeling for me would be the way racing games are designed, with npcs having 5-10% extra acceleration, while you have 5-10% greater top speed, meaning that you have to be far better at keeping your speed up, which entails learning each race track very well compared to just being good at racing in general.

                  As to the bg3 or hades, yeah, completely agree. Using enemy patterns against them is one of those things where having played other games in the past means you can play this game better. Elden ring though, specifically adds in false timings and 'gotcha' mechanics that punish dodging at the wrong time, or in the wrong direction. It's much more blatant than in the dark souls games. Melania and her butterfly dance, margit and his golden hammer swing, pause, swing, the crucible knight and his sword dragging on rocks AND his double tail swing and so on. Those aren't bosses you just walk in and fight well the first time (well, margit is such a git, so maybe him).

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                  • B [email protected]

                    I love you for the spice metaphor (which I have to use all the time on friends who gift me hot sauces), but did you really think DS2 was harder than the original? It's my favorite, and it's because of the combat being 'slower' and the open vistas of the world appealed more than the first game. Hell, it introduced bosses that you didn't even need to dodge if you learned which way to move during their windups.

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                    wrote last edited by [email protected]
                    #168

                    I did find it more difficult than DS1 but, as in my metaphor, in a more artificial way. I'm thinking of the nerfed rolling frames (before you level ADP), more difficult parry timing, far more multi-opponent bosses, and especially the way that dying will reduce your max health. Any of these on their own would be totally unremarkable, but all together it feels like there was much more explicit focus on adding things to make it more difficult (which I believe was also reflected in the marketing of the games).

                    I also think that the atmosphere and artstyle of DS1 was much more serious and unique, whereas DS2 has comparatively much more ghoulish cartoony vibes, which just made it feel incongruent. Eg: the undead are now green and less scrawny, making them seem more like generic goblins rather than how they were in DS1. I just feel like there was an overall shift in the focus to be less about the unique world and its story and more about a Ghosts 'n Goblins -esque rage game.

                    I don't think Dark Souls 2 is the most difficult in the series but I think it's the first one where the difficulty started to feel unfair and like it was missing the point.

                    Basically here's the vibes I get from each game:
                    DS1: A somber and holy journey
                    DS2: Ghosts 'n Goblins but 3D
                    DS3: Killing cool bosses is so cool
                    ER: All of the above

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                    • isyasad@lemmy.worldI [email protected]

                      I did find it more difficult than DS1 but, as in my metaphor, in a more artificial way. I'm thinking of the nerfed rolling frames (before you level ADP), more difficult parry timing, far more multi-opponent bosses, and especially the way that dying will reduce your max health. Any of these on their own would be totally unremarkable, but all together it feels like there was much more explicit focus on adding things to make it more difficult (which I believe was also reflected in the marketing of the games).

                      I also think that the atmosphere and artstyle of DS1 was much more serious and unique, whereas DS2 has comparatively much more ghoulish cartoony vibes, which just made it feel incongruent. Eg: the undead are now green and less scrawny, making them seem more like generic goblins rather than how they were in DS1. I just feel like there was an overall shift in the focus to be less about the unique world and its story and more about a Ghosts 'n Goblins -esque rage game.

                      I don't think Dark Souls 2 is the most difficult in the series but I think it's the first one where the difficulty started to feel unfair and like it was missing the point.

                      Basically here's the vibes I get from each game:
                      DS1: A somber and holy journey
                      DS2: Ghosts 'n Goblins but 3D
                      DS3: Killing cool bosses is so cool
                      ER: All of the above

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                      wrote last edited by
                      #169

                      I'm not complaining about the Ghosts 'n Goblins series though, Super Ghouls 'n Ghosts is one of the best games ever

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                      • isyasad@lemmy.worldI [email protected]

                        I did find it more difficult than DS1 but, as in my metaphor, in a more artificial way. I'm thinking of the nerfed rolling frames (before you level ADP), more difficult parry timing, far more multi-opponent bosses, and especially the way that dying will reduce your max health. Any of these on their own would be totally unremarkable, but all together it feels like there was much more explicit focus on adding things to make it more difficult (which I believe was also reflected in the marketing of the games).

                        I also think that the atmosphere and artstyle of DS1 was much more serious and unique, whereas DS2 has comparatively much more ghoulish cartoony vibes, which just made it feel incongruent. Eg: the undead are now green and less scrawny, making them seem more like generic goblins rather than how they were in DS1. I just feel like there was an overall shift in the focus to be less about the unique world and its story and more about a Ghosts 'n Goblins -esque rage game.

                        I don't think Dark Souls 2 is the most difficult in the series but I think it's the first one where the difficulty started to feel unfair and like it was missing the point.

                        Basically here's the vibes I get from each game:
                        DS1: A somber and holy journey
                        DS2: Ghosts 'n Goblins but 3D
                        DS3: Killing cool bosses is so cool
                        ER: All of the above

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                        wrote last edited by
                        #170

                        Ah, I sort of forgot about the slowly reducing max health. I think that and the different parry timing (the best mechanic in all the games, baby baby) made me quit it the first time I played. I don't even remember it bothering me in the second time I tried, maybe because I had played elden ring and dark souls again at that point and didn't try to horde items.

                        Pre-edit edit: Wait, I remember now. I played the game the way it was 'meant' to be played, with a giant weapon and just beating everything up before they could get me. I remember telling my friend that the openings in the boss attacks felt like they were specifically designed around the giant weapon timings. It just made everything easier.

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                        • H [email protected]

                          Animal Crossing.

                          The thought of it disgusts me. Don't know exactly why.

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                          wrote last edited by
                          #171

                          Fascinating. Do you feel the same way about Stardew Valley, My Time At Portia, Palia etc?

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                          • N [email protected]

                            Mass Effect and KotOR

                            Both have absolutely terrible gameplay. Fans tell me the story makes it worth it but if I want a good story I can read a book.

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                            wrote last edited by
                            #172

                            Ah man I loved ME1. Heard the later ones were more gun-focused and decided to not check them out.

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                            • cm0002@lemmy.worldC [email protected]

                              OQB @[email protected]

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                              wrote last edited by
                              #173

                              Sports games.

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                              • cm0002@lemmy.worldC [email protected]

                                OQB @[email protected]

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                                wrote last edited by
                                #174

                                Sonic.

                                I've been trying to like them when they were published, but no. It's not really much fun.

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                                • cm0002@lemmy.worldC [email protected]

                                  OQB @[email protected]

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                                  wrote last edited by
                                  #175

                                  Dark Souls type games that are just pure grinding wasting time.

                                  I bought this shadow game that look awesome gameplay was fun at first... Then something felt off.. Things were just ridiculously hard for no reason I kept dying on level one...

                                  I was like... Wtf is this shit? Little googling and the game is made by the dark souls people and apparently this grinding over hard shit IS the appeal...

                                  Na man, I got a job and kids and responsibilities and my one hour of playtime better be fun... And dieing and grinding ain't it.

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                                  • M [email protected]

                                    Pretty much. They need a different genre name, like "masochist" or "try-hard". A lot of these games are significantly more punishing than the original Dark Souls ever was

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                                    wrote last edited by [email protected]
                                    #176

                                    It's not even punishing IMHO, like it's just cheap 'hard' walk around corner insto death because you didn't know whatever event was there was there, and only way to learn this was... Walk around the corner and die, now, proceed to waste your time walking back get past that corner, die on next... Repeat.

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                                    • M [email protected]

                                      Fascinating. Do you feel the same way about Stardew Valley, My Time At Portia, Palia etc?

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                                      wrote last edited by
                                      #177

                                      I know nothing about Stardew Valley aside from its name, and I've never heard of the other two. I can't say I have an opinion about them

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                                      • unitydevice@lemmy.zipU [email protected]

                                        Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn't respecting my time, and was punishing me for exploring.

                                        The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I'd hate it.

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                                        wrote last edited by
                                        #178

                                        the game wasn't respecting my time

                                        Hit the nail on the head. That’s why I stopped too. And I don’t even mind difficult games; Sekiro is an all-time favorite of mine. But Sekiro is compact, dense, no filler. Hollow Knight felt empty and sparse and traversal was a chore.

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                                        • cm0002@lemmy.worldC [email protected]

                                          OQB @[email protected]

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                                          wrote last edited by
                                          #179

                                          Balatro. There’s just no motivation to keep playing. It’s just uninteresting. Love me some Slay the Spire, though.

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