Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn't handle it so they had to track down the offsets manually like before they'd written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it's anything like SSE means that mods that didn't use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
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Exactly, nothing target mod specifically, it's just dramatic people being dramatic. It DOES suck for Fallout London creators, but whatchu gonna do.
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You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.
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I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they'd potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.
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Why do people censor the word gamer?
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I disagree with the fundamental assertion that work is more important when it's paid.
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Lol no , how are you writing that seriously.
The only thing avowed does better than any other game is being a massive turd sandwich
And that's good if you like it, but please don't tell everyone else that you are eating melted chocolate LMAO
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Perhaps he heard the same thing I did - Bethesda announced a soon to be released refresh of the game.
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I'm not ignoring anything, I don't know what is and isn't in the game, what's why I asked.
Couldn't you just kill primary quest givers and be locked out of the game?
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Don't get me wrong, fuck Bethesda, but they're the owners of the IP...whatever they say is more important is more important, paid or not...
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I disagree with the fundamental assertion that fiction can be owned
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You really want to make the game infinite, create smooth way for s player to travel between each chapter making the entire world one huge game
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And that's completely valid. However, under the current legal framework, that simply isn't the case.
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Why are you using a state's laws to determine your own sense of morality?
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As a TES fan, ew. Don't attack people based on their preferences.
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I don't think it's even possible to untangle storytelling from experience in TES games. Their magic is that they immerse the player in a way no other game ever managed to, in my opinion. Every stone is part of the lore. And when you put those games into the time context they belong, you see the masterpiece.
That said, Avowed did a fairly good job, and storytelling has also advanced in 14 years since the last TES game.
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Because personal beliefs and the laws to which you are upheld are two different things? I didn't say I agree with the law. Why are you assuming my beliefs?
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Because you said what they say is important is more important. That sounds like a subjective opinion to me, not an interpretation of the law.
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Well, if they own the IP, under the framework under which we live, their will is factually more important.
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No. Importance is a metaphysical construct, not a legal one.